Whirling Blades II (Grandmaster)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
31
Assassin
Effects:
• Increases Fervor of caster by 1.3.
• Decreases Defense of caster by 9.3.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 23.4.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 127 - 211 melee damage on target
Ceremonial Blade III (Grandmaster)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
54
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
39
Troubador
Effects:
• Inflicts 131 - 219 mental damage on target
• Inflicts 131 - 219 mental damage on target
Dancing Blade III (Grandmaster)
An attack made from the side that deals moderate damage and lowers their spell resistances.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
33
Troubador
Effects:
• Inflicts 181 - 302 melee damage on target
• Decreases Combat Mitigation of target by 1.2.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 360.
• Must be flanking or behind
Song of Magic III (Grandmaster)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
FABLED
Target
Group (AE)
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
31
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 15.6.
• Increases Focus of group members (AE) by 31.2.
Bria's Entrancing Sonnet II (Grandmaster)
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
36
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
8.8% Easier
Level
34
Troubador
Effects:
• Charms target
• If outside an arena
• Certain enemies cannot be charmed
• Only affects targets level 48 and below
• Does not affect Epic targets
Night Strike IV (Grandmaster)
A stealth attack that deals great damage and decreases target's intelligence.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
35
Troubador
Effects:
• Inflicts 355 - 591 melee damage on target
• Decreases INT of target by 40.3.
• You must be sneaking to use this ability.
Rejuvenating Celebration (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
43
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
30
Troubador
Effects:
• Increases STA of group members (AE) by 29.1.
• Increases Combat Health Regen of group members (AE) by 55.4.
Singing Shot II (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
30
Troubador
Effects:
• Inflicts 91 - 153 mental damage on target
• Inflicts 91 - 153 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 49.
Graceful Avoidance II (Grandmaster)
Increases the defense skill of the troubador's group.
FABLED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32
Troubador
Effects:
• Increases Defense of group members (AE) by 16.1.
Alin's Serene Serenade II (Grandmaster)
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
38
Troubador
Effects:
• When any damage is received this spell will cast Serenade on target's attacker.
• Decreases Threat to target by 73
• If not fighter
• Decreases Hate Gain of group members (AE) by 25.7.
• If not fighter
Chaos Anthem (Grandmaster)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
24.0% Easier
Level
32
Troubador
Effects:
• Inflicts 59 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 21.8.
Rejuvenating Celebration III (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
58
Troubador
Effects:
• Increases STA of group members (AE) by 67.5.
• Increases Combat Health Regen of group members (AE) by 126.0.
Perfection of the Maestro (Grandmaster)
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast.
FABLED
Target
Group (AE)
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
20 seconds
Level
58
Troubador
Effects:
• Increases INT of group members (AE) by 76.3.
• On a hostile spell cast this spell will cast Precise Note on target of spell.
• Inflicts 243 - 297 mental damage on target.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Wrath of the Ancients II (Grandmaster)
Deals instant disease damage to the enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
129
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
46
Mystic
Effects:
• Inflicts 372 - 455 disease damage on target encounter.
Lethargy II (Grandmaster)
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
49
Mystic
Effects:
• Decreases Haste of target encounter by 25.0.
Thorncoat II (Grandmaster)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
23
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
10
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 5 - 6 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
Dancing Blade II (Grandmaster)
An attack made from the side that deals moderate damage and lowers their spell resistances.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
19
Troubador
Effects:
• Inflicts 97 - 163 melee damage on target
• Decreases Combat Mitigation of target by 0.7.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 212.
• Must be flanking or behind
Dawnstrike III (Grandmaster)
Deals instant heat damage to an enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
17
Warden
Effects:
• Inflicts 118 - 145 heat damage on target.
Magma Chamber II (Grandmaster)
Stuns the wizard's target briefly and deals instant heat damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
24.0% Easier
Level
16
Wizard
Effects:
• Inflicts 248 - 413 heat damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 35.
Willow Wisp (Grandmaster)
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
FABLED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
9 seconds
Level
13
Warden
Effects:
• Interrupts targets in Area of Effect
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 2,183
• Decreases Combat Mitigation of targets in Area of Effect by 0.2.
• Roots targets in Area of Effect
• Epic targets gain an immunity to Root effects of 27.0 seconds and duration is reduced to 3.0 seconds.
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Item Discoveries |
Melodius was first to discover 1,983 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).