Redemption IV (Grandmaster)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
80
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 2,520.
• Increases Max Health of target by 1,479.2.
• Grants a total of 1 trigger of the spell.
Sacred Armor V (Grandmaster)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
61
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 23.6%.
• Increases Mitigation of group members (AE) vs physical damage by 589.
• If not fighter
Nullify VI (Grandmaster)
Interrupts and dazes target encounter for a brief duration. All nearby encounter members have their hate slightly reduced towards the warlock. This spell has a short cast time and a small power cost.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
70
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3.6 seconds
Resistability
24.0% Easier
Level
77
Warlock
Effects:
• Interrupts target encounter
• Decreases Threat to target encounter by 5,267 - 6,437
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 10.8 seconds and duration is reduced to 1.2 seconds.
• Resistibility increases against targets higher than level 96.
Forced Obedience IV (Grandmaster)
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
169
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
62
Inquisitor
Effects:
• Decreases Crushing, Piercing, Slashing and Ranged of target encounter by 28.1.
Condemn VI (Grandmaster)
An impairment that decreases all resistances of target enemy.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
66
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 4.0.
• Decreases Mitigation of target vs all damage by 665.
Tormenting Conversion II (Grandmaster)
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
169
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
8 seconds
Resistability
24.0% Easier
Level
61
Inquisitor
Effects:
• Applies Traumatization on termination. Lasts for 10.0 seconds.
• Decreases Threat to target by 5,533 instantly and Decreases Threat by 5,518 every 2 seconds thereafter
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 30.0 seconds and duration is reduced to 3.3 seconds.
• Resistibility increases against targets higher than level 80.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 80.
Dark Pyre II (Grandmaster)
Deals disease damage over time to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
72
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
10 seconds
Resistability
35.4% Easier
Level
24
Warlock
Effects:
• Inflicts 67 - 124 disease damage on target.
• Inflicts 40 - 74 disease damage on target every 2 seconds.
Sentinel IV (Grandmaster)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
84
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
62
Guardian
Effects:
• When damaged this spell has a 16% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Antagonize III (Grandmaster)
An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and potency, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
FABLED
Target
Caster
Power
74
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
39
Conjuror
Effects:
• Applies Antagonize to qualifying pets.
• Increases Potency of target by 4.4.
• Increases Haste of target by 46.5.
• Decreases Defense and Parry of target by 17.5.
• Increases Slashing, Piercing and Crushing of target by 19.7.
Hidden Shot (Grandmaster)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
75
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
24.0% Easier
Level
26
Ranger
Effects:
• Inflicts 556 - 928 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
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Item Discoveries |
Islay was first to discover 10 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).