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We are working diligently to add additional features like Quests, NPCs, Loot, and add more guided information to the site. PLEASE read the Help & FAQs page as it contains answers to a lot of questions you may have.
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EQ2Wire News Feed
May 20, 2015, 9:33 pm
Commentary
Today marked the launch of EverQuest’s newest time-locked Progression server, Ragefire. This server adopts many if not all of the designs and rules of the game as it existed at launch in 1999. According to reports on twitter, things have not all gone according to plan as players quickly reached high levels and other glitches. […]
May 19, 2015, 12:36 pm
EQ2, Game Updates & Maintenance
From the EQ2 Forums: POPULATION / ZONE PROGRESSION F.S. Distillery: Distill or Be Killed [Heroic] A stuck rum bottle during the encounter with Grogmogo can now be interacted with. ABILITIES / ALTERNATE ADVANCEMENT Beastlord Feral Stance will now apply final ability damage to pets when over level 96. Paladin Corrected an issue with Amends III […]
May 12, 2015, 10:30 am
Game Updates & Maintenance, Itemization, Raiding
From the EQ2Forums: POPULATION / ZONE PROGRESSION General Werner Thunderleg will now cast Total Domination correctly. F.S. Distillery: Beggars and Blighters [Raid] Kildiun the Drunkard has had his health increased. MERCENARIES Katastra Vilehex now has a more tank focused buff package. ITEMS Corrected an issue with Offensive Focus effects that prevented them from working for […]
May 6, 2015, 11:17 pm
Game Updates & Maintenance, Itemization, Raiding
One of the more interesting features teased at the Altar of Malice systems panel at SOE Live 2014 last summer was the concept of Adornment Set Bonuses. As described, players who applied adornments from the same set would receive a lucrative bonus effect or set of stats. However when the Altar of Malice expansion arrived, […]
May 6, 2015, 6:41 pm
EQ2, Game Updates & Maintenance, Grouping, Itemization
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Phantom Sea Werner Thunderleg can now be found hanging out in Kithicor Forrest in the Phantom Sea. F.S. Distillery: The Rum Cellar [Solo] Fixed a crash in the Rum Cellar solo instance. ABILITIES / ALTERNATE ADVANCEMENT Scouts Scout Offensive stances will no longer spam requires level 96 […]
May 6, 2015, 9:00 am
Art, Appearance, Housing, EQ2, StationCash
Last summer, EQ2 player Errrorr created a thread championing a new type of player mount — ducks. For forty-three pages, hilarity ensued. However the thread was put to bed by lead animator Tom “ttobey” Tobey in January of this year when it became clear from higher ups that we’d likely never get such a mount. […]
May 4, 2015, 8:16 pm
Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Phantom Sea T’Kaela should no longer have an incorrect Rum Cellar requirement. F.S. Distillery: The Rum Cellar [Solo] At no time will death result in being stuck in the storeroom. The damage inflicted by Aerial Attack has been slightly increased. F.S. Distillery: Distill or Be Killed [Heroic] […]
May 1, 2015, 2:38 pm
Game Updates & Maintenance
As we reported earlier this week, Daybreak Games President John Smedley recently gave an interview to GamesIndustry.biz which included the following comments: “I firmly believe the days of the WoW-style MMO are over,” Smedley said. “And that means we have to change with the times. Luckily, we were kind of early on that bus as […]
April 30, 2015, 8:35 pm
Game Updates & Maintenance, rum cellar campaign
Here are your update notes for Thursday, 30 April 2015: POPULATION / ZONE PROGRESSION F.S. Distillery: The Rum Cellar [solo] Fixed a crash that would occasionally happen in the rum cellar solo zone. The radius in which some of the guards will see you along the Rum Run and near Kildiun before sending you to […]
April 30, 2015, 9:20 am
Game Updates & Maintenance
NOTE: No EverQuest II content I’ve been a huge fan and supporter of emulators for years, despite the totally unwarranted slight against them that they somehow constitute “theft”. Developers and players of emulators are typically the most passionate of played who have purchased these games many times and want to play them on a different […]
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EQ2U Update Notes
April 19, 2015 March 13, 2015
  • Tooltips -- The stats in the left column of Character Details pages now all have helpful (We hope!) tooltips.
March 9, 2015
  • Character Tabs have been adjusted to make room for a new tab -- Dethdlr's Adornment Calculator.
February 27, 2015
  • Collectibles! -- You may now browse all the Collectibles in Norrath, as well as view the rewards they offer. When viewing a Collectible item, it now links back to its collection.
  • Collection and Quest Reward Items -- Items which are a reward from a Quest or a completed Collection now link back to the Quest or Collection that awards them.
February 21, 2015
  • Added Refining, Experimenting, Transmuting, Accuracy, AE Autoattack, All Attributes, Arcane, Chance to Block, Elemental, Flying/Leaping/Gliding Speed, Flurry, Mitigation, Noxious, Strikethrough, Threat, Unconscious Health as searchable effects in Item Searches.
February 6, 2015
  • Contact Form -- In order to facilitate feedback, bug reports, and easier contact with our users, we've added a Contact Form accessible anywhere on EQ2U.
  • Fixed an issue preventing searching for Food and Drink of a specific level. Item searches now hide more irrelvant fields based on item type.
February 3, 2015
  • When using the Spell/Combat Art Browser (rather than viewing the Spells/CAs for a specific character), you'll now see Grandmaster and Ancient spell information, as well as buttons to view Expert and Grandmaster recipes.
January 9, 2015
  • We now support Equipment and Appearance Gear Sets. Look for the new buttons at the top of Character Details pages.
  • Gear Report has been revamped for Altar of Malice. In place of the now-unnecessary adornment slot pips, Armor slots now show gem slots (ie 4/4 Altar of Malice green gems). Columns have been added with Arcane, Noxious, Elemental, and Physical (Mitigation) Resists. Stamina and Health baselines have been increased.
  • Our Dungeon Maker pages now reflect a recent change where all EQ2 characters are automatically granted nearly all DM items and spawners.
January 3, 2015
  • Weapons which apply a specific damage type (Fire, Mental, Divine, etc.) now show it. Weapons now also show the correct raw minimum damage.
Read past EQ2U update notes from 2012-2014...
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