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Theorems II (Grandmaster)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
173
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
46

Illusionist
Effects:
  When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
  Inflicts 416 - 509 mental damage on target.
  Grants a total of 3 triggers of the spell.

Converge VI (Grandmaster)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
151
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
83

Wizard
Effects:
  Causes 4% Threat to transfer to target when in combat
  If Fighter
  When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
  Increases power of target by 107.
  Increases power of caster by 107.

Personae Reflection V (Grandmaster)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
FABLED
Target
Caster
Power
8077
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
47

Illusionist
Effects:
  Summons a pet Illusion Ally

Alleviation III (Grandmaster)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
191
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
42

Inquisitor
Effects:
  Heals group members (AE) for 609 - 744.

Aegolism IV (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
44

Templar
Effects:
  Increases STA of target by 74.1.
  Increases Crushing, Piercing, Slashing and Ranged of target by 11.1.

Hemorrhage VI (Grandmaster)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
56
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
43

Coercer
Effects:
  Interrupts target
  Inflicts 224 - 303 mental damage on target.

Fanaticism (Grandmaster)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Group (AE)
Power
172
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
50

Inquisitor
Effects:
  Increases INT, AGI, STR and WIS of group members (AE) by 65.5.
  Adds 2.9% to base avoidance.
  Increases Haste of group members (AE) by 31.6.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 193.

Torment IV (Grandmaster)
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
55
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
35.4% Easier
Level
39

Inquisitor
Effects:
  Inflicts 65 - 80 mental damage on target instantly and every 3 seconds.
  Decreases Combat Mitigation of target by 1.0.
  Decreases Mitigation of target vs arcane damage by 655.

Iceshield IV (Grandmaster)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
177
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
64

Wizard
Effects:
  When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
  Inflicts 609 - 744 cold damage on target.
  Grants a total of 3 triggers of the spell.
  This effect can only trigger once every 1.0 - 3.0 seconds.

Pure Awe (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
99
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Resistability
1.2% Easier
Level
25

Coercer
Effects:
  Mesmerizes target encounter
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 44.

Holy Armor IV (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47

Templar
Effects:
  Increases Max Health of group members (AE) by 536.8.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 454.
  If not fighter

Storm of Lightning III (Grandmaster)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
36

Wizard
Effects:
  Inflicts 69 - 129 magic damage on target encounter instantly and every 2 seconds.

Firestorm III (Grandmaster)
Deals great amounts of heat damage to all enemies surrounding the wizard.
FABLED
Target
Caster
Power
178
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
42

Wizard
Effects:
  Inflicts 402 - 746 heat damage on targets in Area of Effect.

Vital Transfer IV (Grandmaster)
Converts some of the wizard's health into power.
FABLED
Target
Caster
Health
448
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
55

Wizard
Effects:
  Increases power of caster by 3.2 - 3.6% of caster's max power.
  This effect cannot be critically applied.

Mana Intromission II (Grandmaster)
Replenishes power to target ally, at the cost of the wizard's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Health
69
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
47

Wizard
Effects:
  Increases power of target by 87 - 96.

Act of War II (Grandmaster)
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
FABLED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
49

Inquisitor
Effects:
  On any combat or spell hit this spell may cast Strike of Faith on target of attack. Triggers about 1.0 times per minute.
  Inflicts 234 divine damage on target.

Shackle III (Grandmaster)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
33

Wizard
Effects:
  Applies Root on termination. Lasts for 10.0 seconds.
  Decreases Combat Mitigation of target by 0.5.
  Slows target by 61.5%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.5.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute and duration is reduced to 6.7 seconds.
  Resistibility increases against targets higher than level 52.

Frigid Gift II (Grandmaster)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
FABLED
Target
Group (AE)
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
49

Wizard
Effects:
  On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
  Inflicts 153 - 188 cold damage on target.
  Slows target by 66.9%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
Reteif
100 Wizard
Item Discoveries
Reteif was first to discover 18 items* on their server**.
Item Discovery Date
Theorems II (Grandmaster)2016-09-05 04:03:08 PM
Converge VI (Grandmaster)2016-07-16 06:26:04 PM
Personae Reflection V (Grandmaster)2015-01-05 12:54:51 AM   
Alleviation III (Grandmaster)2015-01-05 12:51:14 AM   
Aegolism IV (Grandmaster)2015-01-05 12:52:13 AM
Hemorrhage VI (Grandmaster)2015-01-05 12:50:16 AM
Fanaticism (Grandmaster)2016-02-17 11:40:10 PM
Torment IV (Grandmaster)2015-03-15 07:48:17 PM
Iceshield IV (Grandmaster)2016-06-04 02:49:32 AM
Pure Awe (Grandmaster)2015-01-05 12:43:31 AM
Holy Armor IV (Grandmaster)2015-01-05 12:52:59 AM
Storm of Lightning III (Grandmaster)2015-01-05 12:37:38 AM
Firestorm III (Grandmaster)2015-01-05 12:36:16 AM
Vital Transfer IV (Grandmaster)2016-09-05 04:02:15 PM
Mana Intromission II (Grandmaster)2015-01-05 12:38:40 AM
Act of War II (Grandmaster)2015-01-05 12:53:53 AM
Shackle III (Grandmaster)2015-01-05 12:29:35 AM
Frigid Gift II (Grandmaster)2015-01-05 12:40:18 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).