Armor of Seasons II (Apprentice)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Warden
Effects:
• Increases Max Health of group members (AE) by 81.4.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 111.
• If not fighter
Charm III (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
Target
Enemy
Range
Up to 25.0 meters
Power
123
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
600 seconds
Resistability
12.0% Easier
Level
20
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 6.7.
• Increases Health Regen of target by 13.3.
• Certain enemies cannot be charmed
• Only affects targets level 38 and below
• Does not affect Epic targets
tailored tradesman's bloomers
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Cloth Armor (Legs)
Mitigation
67
Level
30
Adornment Slots:
White
ATTUNEABLE
Mark of Pawns (Journeyman)
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
18
Inquisitor, Templar
Effects:
• Decreases Mitigation of target vs arcane damage by 206.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 8 instantly and every 2 seconds.
delectable kiola nut pie
This homemade food increases your maximum power and replenishes additional health during non-combat situations.
HANDCRAFTED
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Max Power of target by 90.7.
Increases Health Regen of target by 102.5.
refreshing vox breath beer
HANDCRAFTED
Slots
Drink
Level
30
Satiation
High
Duration
1 hour
Effects:
Increases Power Regen of target by 45.0.
Sinister Countenance (Apprentice)
The defiler takes on a wraith form, increasing wisdom, spell resistance, and stamina. While in this form, the defiler also gains the ability to see invisible creatures.
"His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality"
HANDCRAFTED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
20
Defiler
Effects:
• Shapechanges caster into a chaos essence
• Increases STA of caster by 8.6.
• Increases WIS of caster by 32.0.
• Grants See Invisibility to caster.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 475.
Healing Fate (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
30
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
20
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
• Heals group members (AE) for 170.
Rapidity (Apprentice)
Increases the attack speed of target ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
20
Illusionist
Effects:
• Increases Haste of target by 25.6.
pristine ash quill
UNCOMMON
Breeze (Expert)
Increases in-combat power replenishment of the enchanter's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
18
Coercer, Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 9.5.
pristine vial of hexanoid reagent
UNCOMMON
Rapidity (Apprentice)
Increases the attack speed of target ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
20
Illusionist
Effects:
• Increases Haste of target by 24.3.
Willow Wisp II (Apprentice)
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
12.5 seconds
Level
27
Warden
Effects:
• Interrupts targets in Area of Effect
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 2,737
• Decreases Combat Mitigation of targets in Area of Effect by 0.2.
• Roots targets in Area of Effect
• Epic targets gain an immunity to Root effects of 37.5 seconds and duration is reduced to 4.2 seconds.
Healing Fate (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
30
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
20
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
• Heals group members (AE) for 162.
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Item Discoveries |
Djabooty was first to discover 15 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).