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APRIL 11, 2024 -- EQ2U now has official Ballads of Zimara and Darkpaw Rising Quest and Collection data!
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Lightning Strike IV (Grandmaster)
A quick attack that strikes with lightning, inflicting heat damage.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
27
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
29

Ranger
Effects:
  Inflicts 129 - 216 heat damage on target

Hidden Shot VI (Grandmaster)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
236
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
24.0% Easier
Level
88

Ranger
Effects:
  Inflicts 2,543 - 4,239 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim

Bloody Reminder II (Grandmaster)
A penetrating attack that deals significant damage over time.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
37
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
26

Ranger
Effects:
  Inflicts 26 - 43 melee damage on target
  Inflicts 70 piercing damage on target instantly and every 2.6 seconds.

Crippling Arrow II (Grandmaster)
A precise ranged attack that cripples target's parry and deflection skills.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
72
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
34

Ranger
Effects:
  Inflicts 341 - 568 ranged damage on target
  Decreases Deflection and Parry of target by 34.3.
  Requires bow or aim

Bloody Reminder VII (Grandmaster)
A penetrating attack that deals significant damage over time.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
118
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
88

Ranger
Effects:
  Inflicts 119 - 198 melee damage on target
  Inflicts 318 piercing damage on target instantly and every 2.6 seconds.

Inspired Daring (Grandmaster)
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds.
FABLED
Target
Caster
Power
103
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
28 seconds
Level
50

Swashbuckler
Effects:
  On a melee hit this spell will cast Daring Attack on target of attack.
  Inflicts 149 - 249 piercing damage on target

Chilling Claws III (Grandmaster)
The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks.
FABLED
Target
Group (AE)
Power
94
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
48

Beastlord
Effects:
  On any combat or spell hit this spell may cast Chilling Claws on target of attack. Triggers about 2.4 times per minute.
  Inflicts 171 - 209 cold damage on target.

Makeshift Arrows II (Grandmaster)
The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
600 seconds
Level
34

Ranger
Effects:
  On a ranged hit this spell will cast Makeshift Arrow on target of attack.
  Inflicts 125 piercing damage on target.
  This effect can only trigger once every 4.0 - 6.0 seconds.

Rear Shot III (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
29

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 60.1%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 367 - 612 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Howl of Death V (Grandmaster)
A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
124
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
35.4% Easier
Level
80

Dirge
Effects:
  Inflicts 410 - 684 disease damage on target.
  Heals caster for 302 - 504.

Daelis' Dance of Blades VII (Grandmaster)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
FABLED
Target
Caster
Power
119
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
89

Troubador
Effects:
  Increases AGI of caster by 318.8.
  Adds 26.2% to base avoidance.
  Increases Mitigation of caster vs physical damage by 1,794.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 2,333.
  When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
  Inflicts 324 - 539 mental damage on target.

Snipe III (Grandmaster)
Decreases target's defense.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
36

Ranger
Effects:
  Decreases Combat Mitigation of target by 0.8.
  Decreases Defense of target by 27.2.

Chaos Anthem VI (Grandmaster)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
24.0% Easier
Level
93

Troubador
Effects:
  Inflicts 223 mental damage on target encounter instantly and every 6 seconds.
  Decreases WIS of target encounter by 134.9.

Emberstrike IV (Grandmaster)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
35

Ranger
Effects:
  Inflicts 280 - 468 heat damage on target
  You must be sneaking to use this ability.

Hidden Shot (Grandmaster)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
75
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
24.0% Easier
Level
26

Ranger
Effects:
  Inflicts 556 - 928 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim

Triple Shot (Grandmaster)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
60
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
28

Ranger
Effects:
  Inflicts 76 - 84 ranged damage on target
  Inflicts 153 - 169 ranged damage on target
  Inflicts 230 - 254 ranged damage on target
  Requires bow or aim

Primal Reflexes III (Grandmaster)
Reduces the amount of hate that the ranger accumulates in combat.
FABLED
Target
Caster
Power
54
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
39

Ranger
Effects:
  Decreases Hate Gain of caster by 23.2.

Primal Reflexes IV (Grandmaster)
Reduces the amount of hate that the ranger accumulates in combat.
FABLED
Target
Caster
Power
72
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
53

Ranger
Effects:
  Decreases Hate Gain of caster by 27.9.

Percussion of Stone (Grandmaster)
A song that grants the dirge's group a chance to absorb physical damage for a short duration after having taken any physical damage.
FABLED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
180 seconds
Level
52

Dirge
Effects:
  When damaged this spell has a 13% chance to cast Stoneskin on target. Lasts for 20.0 seconds.
  Will absorb physical damage. This spell will absorb a total of 1 attack.
  Will trigger off of slash, pierce or crush abilities.

Tower Shield of the Brontotherium
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
7.3 Mitigation Increase
4.6 Block
Tower Shield

Slots
Secondary

Protection
1,854

Level
90

Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM  ATTUNEABLE  
Axih
110 Troubador
Item Discoveries
Axih was first to discover 160 items* on their server**.
Item Discovery Date
Lightning Strike IV (Grandmaster)2015-10-05 03:16:22 AM
Hidden Shot VI (Grandmaster)2015-10-17 01:44:15 AM
Bloody Reminder II (Grandmaster)2015-10-05 03:12:42 AM
Crippling Arrow II (Grandmaster)2015-10-05 03:27:22 AM
Bloody Reminder VII (Grandmaster)2015-10-05 04:47:36 AM
Inspired Daring (Grandmaster)2015-10-13 03:42:14 AM
Chilling Claws III (Grandmaster)2015-11-03 05:27:03 AM
Makeshift Arrows II (Grandmaster)2015-10-05 03:28:18 AM
Rear Shot III (Grandmaster)2015-10-05 04:13:19 AM
Howl of Death V (Grandmaster)2015-10-04 09:16:23 PM
Daelis' Dance of Blades VII (Grandmaster)2015-08-30 10:52:44 PM
Snipe III (Grandmaster)2015-10-05 03:34:49 AM
Chaos Anthem VI (Grandmaster)2015-10-30 06:14:01 AM
Emberstrike IV (Grandmaster)2015-10-05 03:26:35 AM
Hidden Shot (Grandmaster)2015-10-05 03:15:03 AM
Triple Shot (Grandmaster)2015-10-05 04:12:34 AM
Primal Reflexes III (Grandmaster)2015-10-05 03:29:10 AM
Primal Reflexes IV (Grandmaster)2015-11-02 05:22:14 AM
Percussion of Stone (Grandmaster)2015-10-30 06:17:20 AM
Tower Shield of the Brontotherium2013-10-03 09:58:32 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).