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Harmony VII (Master)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
242
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
89

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 23,280
  Decreases Combat Mitigation of targets in Area of Effect by 2.1.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Arcane Symphony VI (Adept)
Increases arcane resistance of all the troubador's allies.
TREASURED
Range
Up to 10.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
84

Troubador
Effects:
  Applies Orchestrated Symphony.
  Increases Mitigation of group members (AE) vs arcane damage by 1,510.
  Increases Mitigation of raid and group members (AE) vs arcane damage by 1,510.

Jugular Slice VI (Adept)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
254
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
12.0% Easier
Level
84

Assassin
Effects:
  Inflicts 950 - 1,584 slashing damage on target
  Stifles target
  You must be sneaking to use this ability.
  Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 103.
Ziggin
80 Wizard
Item Discoveries
Ziggin was first to discover 3 items* on their server**.
Item Discovery Date
Harmony VII (Master)2024-03-05 10:57:29 PM
Arcane Symphony VI (Adept)2024-03-06 12:27:08 AM
Jugular Slice VI (Adept)2024-03-09 03:11:28 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).