Rush VII (Journeyman)
A charging attack that inflicts damage multiple times.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
48
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
53
Beastlord
Effects:
• Inflicts 116 - 193 melee damage on target
• Inflicts 116 - 193 melee damage on target
• Inflicts 116 - 193 melee damage on target
• Inflicts 116 - 193 melee damage on target
• Inflicts 116 - 193 melee damage on target
Glacial Lance VII (Journeyman)
The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
54
Beastlord
Effects:
• Inflicts 226 - 378 cold damage on target
• If weapon equipped in Ranged
"a letter from the Ravens of the North"
This item may be placed on the floor of all house types.
This scroll of appreciation was awarded to you for receiving your new title: Settler within the Ravens of the North. You may place this item in your home so that others may read of your great deeds and accomplishments on behalf of the Ravens of the North.
TREASURED
Rent Status Reduction
25
NO-TRADE
Bria's Entrancing Sonnet III (Journeyman)
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update.
HANDCRAFTED
Target
Enemy
Range
Up to 20.0 meters
Power
49
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
36 seconds
Resistability
5.6% Harder
Level
48
Troubador
Effects:
• Charms target
• If outside an arena
• Certain enemies cannot be charmed
• Only affects targets level 62 and below
• Does not affect Epic targets
Evade IV (Journeyman)
Reduces the target's hate towards the scout. The scout will be immune to riposte damage for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
19
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
3 seconds
Level
46
All Scouts
Effects:
• Decreases Threat to target by 1,858 - 3,097
• Caster is immune to riposte damage.
Forsaken Underpaw Pauldrons
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Plate Armor (Shoulders)
Mitigation
181
Level
30
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Zulretch Nim Wristguards
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Forearms)
Mitigation
125
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Bracers of Exhilaration
13 Stamina
13 Primary Attributes
5 Combat Skills
Chain Armor (Forearms)
Mitigation
111
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Everlasting Spaulders of Fortification
13 Stamina
13 Primary Attributes
5 Combat Skills
Plate Armor (Shoulders)
Mitigation
161
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
Noble Spellbinder's Slippers
13 Stamina
13 Primary Attributes
5 Combat Skills
Cloth Armor (Feet)
Mitigation
56
Level
40
Adornment Slots:
White
D'Morte kindred chainmail gloves
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Hands)
Mitigation
83
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Arcane Symphony III (Journeyman)
Increases arcane resistance of all the troubador's allies.
HANDCRAFTED
Range
Up to 10.0 meters
Power
99
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
48
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs arcane damage by 739.
• Increases Mitigation of raid and group members (AE) vs arcane damage by 739.
Chaos Anthem II (Journeyman)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
25
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
12.0% Easier
Level
46
Troubador
Effects:
• Inflicts 59 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 33.7.
Singing Shot III (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
44
Troubador
Effects:
• Inflicts 93 - 156 mental damage on target
• Inflicts 93 - 156 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 63.
Dancing Blade IV (Journeyman)
An attack made from the side that deals moderate damage and lowers their spell resistances.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
47
Troubador
Effects:
• Inflicts 181 - 302 melee damage on target
• Decreases Combat Mitigation of target by 1.1.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 336.
• Must be flanking or behind
Bria's Inspiring Ballad III (Journeyman)
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
HANDCRAFTED
Target
Group (AE)
Power
85
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
41
Dirge, Troubador
Effects:
• Increases Combat Power Regen of group members (AE) by 18.1.
|
|
Item Discoveries |
Tamuril was first to discover 16 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).