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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
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Arcane Armguards of the Iron-heart
TREASURED
30 Stamina
22 Primary Attributes
284 Resistances
Chain Armor (Forearms)

Mitigation
295

Level
71

Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White
ATTUNEABLE  

Chains of Torment VI (Master)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
133
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
35 seconds
Resistability
21.0% Easier
Level
73

Necromancer
Effects:
  Applies Chains of Torment on termination. Lasts for 5.0 seconds.
  Slows target by 32.7%.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 92.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 45 seconds and duration is reduced to 11.7 seconds.
  Resistibility increases against targets higher than level 92.

Fortify Elements VI (Adept)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
75

Wizard
Effects:
  Increases Max Power of group members (AE) by 466.2.
  Increases Mitigation of group members (AE) vs elemental damage by 756.

Overking's Tunic of Storms
TREASURED
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Leather Armor (Chest)

Mitigation
242

Level
66

All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Shaped Conditioned Ash Greatstaff
HANDCRAFTED
10 Stamina
12 Primary Attributes
4 Combat Skills
Staff

Two-Handed Crushing

Damage
12 - 35
(18.76 Rating)
Delay
2.5 seconds
Level
20

All Fighters, All Mages, All Priests
Adornment Slots:
White
ATTUNEABLE  

Healstorm V (Master)
Replenishes health over time for a short duration to the warden's group.
FABLED
Target
Group (AE)
Power
356
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
70

Warden
Effects:
  Heals group members (AE) for 449 - 548 instantly and every 2 seconds.
Amoret
85 Ranger
Item Discoveries
Amoret was first to discover 6 items* on their server**.
Item Discovery Date
Arcane Armguards of the Iron-heart2007-11-15 03:09:02 PM
Chains of Torment VI (Master)2007-11-16 04:04:58 PM
Fortify Elements VI (Adept)2007-11-15 02:48:25 PM
Overking's Tunic of Storms2007-11-17 04:55:32 AM
Shaped Conditioned Ash Greatstaff2006-08-17 01:09:47 PM
Healstorm V (Master)2006-10-24 01:26:25 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).