a Maj'Dul residency license
This writ of residency will allow the bearer to rent a medium two bedroom apartment within the city of Maj'Dul.
NO-VALUE NO-TRADE LORE
Never Surrender IV (Apprentice)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
60
Guardian
Effects:
• Grants target a 32% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 8.6.
Tranquil Vision IV (Apprentice)
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
60
Monk
Effects:
• Grants target a 32% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Deflection of caster by 8.6.
Spurious Bravado III (Apprentice)
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation).
Target
Caster
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
60
Swashbuckler
Effects:
• On a melee hit this spell may cast Bravado on caster. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Increases Hate Gain of caster by 5.0.
• Increases Haste of caster by 41.0.
• Dispelled when target takes damage
Jael's Mysterious Mettle IV (Apprentice)
Increases the parry skill of the dirge's group.
Target
Group (AE)
Power
82
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
60
Dirge
Effects:
• Increases Parry of group members (AE) by 25.6.
Plant III (Apprentice)
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
Target
Caster
Power
82
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
5.1 seconds
Level
60
Guardian
Effects:
• Forces targets in Area of Effect to change their selected target to caster.
• Increases Threat to targets in Area of Effect by 1,711
• Prevents targets in Area of Effect from changing targets
Sucker Punch III (Apprentice)
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
Target
Enemy
Range
Up to 5.0 meters
Power
123
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
60
Bruiser
Effects:
• Inflicts 283 - 849 melee damage on target
• Dazes target
• Must be flanking or behind
• Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 79.
Reckless Aide IV (Apprentice)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
60
Berserker
Effects:
• Grants target a 32% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
Devious Evasion IV (Apprentice)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
60
Shadowknight
Effects:
• Grants target a 32% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 8.6.
Survival Instincts IV (Apprentice)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Ranger
Effects:
• Increases AGI of caster by 44.6.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 22.6.
• Increases Parry of caster by 25.6.
• Increases Defense of caster by 34.2.
Graceful Avoidance IV (Apprentice)
Increases the defense skill of the troubador's group.
Target
Group (AE)
Power
82
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
60
Troubador
Effects:
• Increases Defense of group members (AE) by 17.1.
NO-VALUE
Will of the Heavens IV (Apprentice)
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Target
Caster
Power
113
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
3.8 seconds
Level
55
Monk
Effects:
• Dispels 58 levels of elemental, noxious and arcane hostile effects on caster
• Makes caster immune to Root effects
• Makes caster immune to Daze effects
• Makes caster immune to Stun effects
Whirling Blades IV (Apprentice)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
59
Assassin
Effects:
• Increases Fervor of caster by 2.5.
• Decreases Defense of caster by 17.7.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 25.2.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 156 - 260 melee damage on target
Weapon Counter III (Apprentice)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks.
Target
Caster
Power
79
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
58
Berserker
Effects:
• When damaged with a melee weapon this spell will cast Counterattack on target's attacker.
• Inflicts 101 - 169 melee damage on target
• Grants a total of 3 triggers of the spell.
Wall of Rage IV (Apprentice)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
Target
Caster
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
55
Berserker
Effects:
• Decreases Haste of caster by 15.5.
• Increases Mitigation of caster vs physical damage by 523.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 38.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
NO-VALUE
Hunker Down IV (Apprentice)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
Target
Caster
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
55
Guardian
Effects:
• Decreases Haste of caster by 15.5.
• Increases Mitigation of caster vs physical damage by 523.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
NO-VALUE
Uppercut III (Apprentice)
Launches a punch attack that knocks down the target on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
119
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
58
Bruiser
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 169 - 509 melee damage on target
Ancient Wrath IV (Apprentice)
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
Target
Caster
Power
115
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
24 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
56
Paladin
Effects:
• Inflicts 171 - 285 divine damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 75.
Triple Shot III (Apprentice)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
115
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
56
Ranger
Effects:
• Inflicts 98 - 109 ranged damage on target
• Inflicts 197 - 218 ranged damage on target
• Inflicts 296 - 327 ranged damage on target
• Requires bow or aim
Barroom Negotiation IV (Apprentice)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
Target
Caster
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
56
Brigand
Effects:
• Interrupts targets in Area of Effect
• Inflicts 195 - 325 melee damage on targets in Area of Effect
NO-VALUE
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Item Discoveries |
Richarrdd was first to discover 524 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).