Emperor's Staff of Mirrors
TREASURED
Staff
One-Handed Crushing
Damage
66 - 198
(65.93 Rating)
Delay
4.0 seconds
Level
71
All Fighters, All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
Adornment Slots:
White
ATTUNEABLE
Overking's Shortsword of the Deep
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Sword
One-Handed Slashing
Damage
60 - 181
(60.2 Rating)
Delay
4.0 seconds
Level
66
Assassin, Berserker, Brigand, Dirge, Fury, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Warring Deities V (Apprentice)
Deals divine damage over time to the target.
Target
Enemy
Range
Up to 30.0 meters
Power
175
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
77
Templar
Effects:
• Inflicts 264 - 322 divine damage on target.
• Inflicts 110 - 134 divine damage on target every 4 seconds.
Vital Intercession VII (Apprentice)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
"Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Target
Friend
Range
Up to 20.0 meters
Power
216
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
78
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 341 - 416.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Virtue V (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
79
Templar
Effects:
• Increases STR and WIS of target by 92.5.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 276.
Divine Strike VII (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
78
Templar
Effects:
• Inflicts 448 - 547 divine damage on target.
• Inflicts 448 - 547 divine damage on target.
• If target is undead
Mark of Divinity V (Apprentice)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Target
Enemy
Range
Up to 25.0 meters
Power
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
73
Templar
Effects:
• Decreases Combat Mitigation of target by 0.6.
• Decreases Mitigation of target vs arcane damage by 723.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 37 instantly and every 2 seconds.
Involuntary Gift IV (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
75
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 79 levels of physical hostile effects on target
• Heals targets in Area of Effect for 179 - 218.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Holy Intercession VI (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
399
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
79
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 350 - 428.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Holy Armor VI (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
74
Templar
Effects:
• Increases Max Health of group members (AE) by 500.6.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 424.
• If not fighter
Healing Fate V (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
76
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
• Heals group members (AE) for 869.
Harmony VI (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
216
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
79
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 11,447
• Decreases Combat Mitigation of targets in Area of Effect by 1.1.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Overking's Breastplate of Survival
TREASURED
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
2 Combat Health Regen
Plate Armor (Chest)
Mitigation
431
Level
66
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Emperor's Knuckles of Fangs
TREASURED
Fists
Slots
Secondary, Primary
Damage
66 - 198
(65.93 Rating)
Delay
4.0 seconds
Level
71
Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE
Opulent Symbol of the Tempest
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
1.9 Combat Power Regen
Type
Symbols
Slots
Secondary, Ranged
Level
66
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scintillating Spiked Strut
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Secondary
Level
60
Effects:
Barbed Guard
When Equipped:
• When damaged with a melee weapon this spell will cast Barbed Guard on target's attacker.
• Inflicts 43 piercing damage on target.
• Cannot be modified except by direct means
NO-VALUE
Scintillating Enchanted Sinew
TREASURED
Adds the following to an item:
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
60
NO-VALUE
Scintillating Strengthened Sinew
TREASURED
Adds the following to an item:
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
60
NO-VALUE
Scintillating Gritty Fastening
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Wrist
Level
60
NO-VALUE
Scintillating Reinforced Strut Stone
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Secondary
Level
60
NO-VALUE
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Item Discoveries |
Julenissen was first to discover 28 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).