Focused Intervention III (Grandmaster)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
404
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
80
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 1,179 - 1,441.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Kidney Stab II (Grandmaster)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
19
Swashbuckler
Effects:
• Inflicts 117 - 143 melee damage on target
• Decreases Mitigation of target vs physical damage by 163.
• Must be flanking or behind
Razor Edge III (Grandmaster)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
59
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
43
Swashbuckler
Effects:
• Inflicts 328 - 548 melee damage on target
• Decreases Parry of target by 43.3.
• Must be in front of or flanking
Lightning Palm V (Grandmaster)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
FABLED
Target
Caster
Power
96
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
71
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 81 - 134 magic damage on target.
• Grants a total of 8 triggers of the spell.
Personae Reflection VII (Grandmaster)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
FABLED
Target
Caster
Power
8077
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
74
Illusionist
Effects:
• Summons a pet Illusion Ally
Alleviation VI (Grandmaster)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
349
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
80
Inquisitor
Effects:
• Heals group members (AE) for 1,555 - 1,900.
Flash of Brilliance V (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
213
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
78
Illusionist
Effects:
• Increases INT of group members (AE) by 214.4.
• Increases Crit Bonus of group members (AE) by 70.2.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 78.6.
Silent Palm (Grandmaster)
A powerful attack that stifles the target for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
103
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
50
Monk
Effects:
• Inflicts 224 - 374 melee damage on target
• Stifles target
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 69.
Charging Tiger II (Grandmaster)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
27
Monk
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 81 - 136 melee damage on target
Malevolent Diatribe III (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42
Inquisitor
Effects:
• When any damage is received this spell will cast Atoning Faith on target.
• Heals target for 249 - 304.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Geotic Rune IV (Grandmaster)
A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
54
Conjuror
Effects:
• Increases Defense of group members' pets (AE) by 17.0.
• Increases Mitigation of group members (AE) vs all damage by 272.
Riana's Relentless Tune (Grandmaster)
Increases the Multi-Attack Chance of the dirge's group.
FABLED
Target
Group (AE)
Power
32
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
14
Dirge
Effects:
• Increases Multi Attack of group members (AE) by 16.8.
• Increases damage and healing of Combat Arts by 0.84.
Chilling Claws (Grandmaster)
The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks.
FABLED
Target
Group (AE)
Power
58
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
28
Beastlord
Effects:
• On any combat or spell hit this spell may cast Chilling Claws on target of attack. Triggers about 2.4 times per minute.
• Inflicts 91 - 111 cold damage on target.
Divine Strike V (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
53
Templar
Effects:
• Inflicts 484 - 591 divine damage on target.
• Inflicts 484 - 591 divine damage on target.
• If target is undead
Sign of Pacification IV (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
49
Templar
Effects:
• Decreases Combat Mitigation of target by 1.5.
• Dazes target
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 68.
Eviscerate (Grandmaster)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
10
Assassin
Effects:
• Inflicts 154 - 256 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Aneurysm IV (Grandmaster)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
148
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
53
Illusionist
Effects:
• Inflicts 387 - 473 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 72.
Ice Storm V (Grandmaster)
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
140
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
50
Conjuror
Effects:
• Inflicts 337 - 412 cold damage on target encounter.
• Slows target encounter by 40.0%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
Outward Calm (Grandmaster)
Allows the monk to ward non-physical sources of damage for a short duration.
FABLED
Target
Caster
Power
107
Recovery
0.5 seconds
Recast
90 seconds
Duration
15 seconds
Level
52
Monk
Effects:
• Wards caster against 4,603 points of elemental, noxious and arcane damage
Bodyguard II (Grandmaster)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Bruiser
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Caster will deflect 16.8% of incoming attacks.
• Increases Parry of caster by 8.1.
• Decreases Slashing, Piercing and Crushing of caster by 4.8.
• Increases Aggression of caster by 6.0.
• Increases Defense and Deflection of caster by 8.1.
• Increases Mitigation of caster vs noxious damage by 581.
• Increases the caster's effectiveness of worn armor vs physical damage by 25%.
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Item Discoveries |
Syleika was first to discover 42 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).