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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases the potency of attacks by 125%.
• Increases Potency by 1.00% of Crit Bonus.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Hammered Bornite Idol
HANDCRAFTED
334 Primary Attributes
644 Stamina
24.8 Crit Bonus
1 Resolve
12.9 DPS
41.3 Crit Chance
29 Potency
33.7 Haste
1,404 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Shelter
Applies Shelter when Activated. Lasts for 12.0 seconds.
• Summons a sigil on the ground that makes any group member immune to stun, stifle, fear and daze. All group members receive a ward for 70,000 instantly and every second inside of the sigil.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Shelter is 2 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Splitiron Brigantine Coat
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
1 Resolve
50.8 Potency
17 Max Health
198 Haste
99 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Shroud of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
58.3 Crit Chance
32.3 Potency
18.2 Flurry
35.2 Haste
Infused Stats:
Deity:
+7 sta
0.5% Potency
0.3% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Tranquil Herb Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 223.1. Increases STA of target by 291.7. Increases Max Health of target by 1.3%. Increases Weapon Damage of target by 6.0. Increases Power Regen of target by 354.6.
Martial Bornite Hoop
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Martial Bornite Hoop
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Splitiron Brigantine Boots
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
111 DPS
44.1 Potency
63.4 Reuse Speed
6.5 Weapon Damage
Infused Stats:
Chain Armor (Feet)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Fin Kabob
HANDCRAFTED
Infused Stats:
Slots
Food
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 223.1. Increases STA of target by 291.7. Increases Crit Bonus of target by 6.0. Increases Crit Chance of target by 68.6. Increases Health Regen of target by 354.6.
Splitiron Brigantine Bracers
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
39.7 Casting Speed
44.1 Potency
13.5 Max Health
2,979 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Splitiron Brigantine Gloves
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
44.1 Potency
158.9 Haste
6.5 Weapon Damage
5,958 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Splitiron Brigantine Coif
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
39.7 Casting Speed
44.1 Potency
158.9 Haste
6.5 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Martial Bornite Band
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Effects:
Countermoves
When Equipped:
• On any combat or spell hit this spell may cast Countermoves on the raid. Lasts for 5.0 seconds. Triggers about 0.6 times per minute.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• When any damage is received this spell will cast Countermoves on the raid. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Mitigating Umbrite Bracelet
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Xiocite Explorer Leggings
MASTERCRAFTED
339 Primary Attributes
863 Stamina
29.3 Crit Bonus
29.3 Potency
47.2 Reuse Speed
4,732 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
807
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Martial Bornite Torque
HANDCRAFTED
334 Primary Attributes
644 Stamina
18.5 Crit Bonus
1 Resolve
25.8 DPS
39.9 Crit Chance
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Neck
Level
100
Effects:
Firm Stance
When Equipped:
• Increases the wearer's Crit Bonus by 48%-120%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Splitiron Sword
HANDCRAFTED
433 Primary Attributes
991 Stamina
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
12.9 Mitigation Increase
12.2 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
128 - 725
(213.31 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Cooled Emberblaze Stone
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32 Potency
29 Haste
2,332 Ability Mod
Infused Stats:
Deity:
+5 sta
0.6% Potency
0.6% Crit Bonus
+41.9 Abil Mod
Thrown Weapon
Ranged
Damage
388 - 2,196
(287.12 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Martial Bornite Band
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Effects:
Countermoves
When Equipped:
• On any combat or spell hit this spell may cast Countermoves on the raid. Lasts for 5.0 seconds. Triggers about 0.6 times per minute.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• When any damage is received this spell will cast Countermoves on the raid. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Mitigating Umbrite Bracelet
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Splitiron Sword
HANDCRAFTED
433 Primary Attributes
991 Stamina
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
12.9 Mitigation Increase
12.2 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
128 - 725
(213.31 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
This character has 1,729,719 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 69,564 health per tick while out-of-combat.
This character has a Maximum Power pool of 104,051. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,537 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 173,778 whatsits.
This character resists Noxious damage in the amount of 173,878 whatsits.
This character resists Arcane damage in the amount of 173,728 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 714% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 192,364, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 59 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
3.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
599 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 16.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 36.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.