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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Gavitzle's Defused Bomb
LEGENDARY
380 Primary Attributes
730 Stamina
30 Crit Bonus
3 Resolve
4.4 Casting Speed
42.2 Crit Chance
33 Potency
7.2 Mitigation Increase
36 Haste
Infused Stats:
Deity:
+3 sta
0.8% Potency
0.2% Crit Bonus
Slots
Charm
Level
100
Effects:
Better Part of Valor
Applies Better Part of Valor when Activated. Lasts for 10.0 seconds.
• Applies Mire of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 70.0%.
• Cannot be modified except by direct means
• Dispels 151 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 60.0%.
• Increases All Attributes of group members (AE) by 10.0%.
• Increases in-combat movement speed of group members (AE) by 23.0%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Shaman's Coat
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
29.7 AE Auto
142.4 Potency
19 Max Health
113.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Bonecaster's Cloak
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
28,613 Health
447 Combat Skills
40.9 Crit Bonus
9 Resolve
0.8 Ability Doublecast
5.6 AE Auto
67.2 Crit Chance
688.3 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
INFUSABLE REFINED
Mycelial Whiskey
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Tzirathk's Hoop of the Specter
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
140.4 Crit Bonus
7 Resolve
27.4 DPS
9.7 Casting Speed
704 Potency
7.9 Block Chance
10,053 Ability Mod
Infused Stats:
Deity:
+42 sta
1.5% Potency
1.7% Crit Bonus
+193.7 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Dissolved Skull Earring
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
76.6 Crit Bonus
7 Resolve
9.7 Casting Speed
554.8 Potency
35.9 Haste
39.6 Multi Attack
7,539 Ability Mod
Infused Stats:
Deity:
+55 sta
1.2% Potency
1.9% Crit Bonus
+257.3 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Bloody Tooth Shaman's Boots
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
180.3 Haste
7.1 Weapon Damage
7,283 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Bloody Tooth Outrider's Bracers
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
47.9 Casting Speed
123.6 Potency
15.2 Max Health
3,641 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Zaida'Rai's Chainmail Gauntlets
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
124.9 Potency
170 Haste
7 Weapon Damage
6,801 Ability Mod
Infused Stats:
Deity:
+45 sta
0.4% Potency
1.6% Crit Bonus
+219.3 Abil Mod
Chain Armor (Hands)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Shaman's Coif
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
91 Multi Attack
74.9 Reuse Speed
7,283 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Battlemaster's Finger Ringer
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
28 DPS
10 Casting Speed
404.9 Potency
12 Flurry
142.8% Block Chance
718 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFORGED
Pursuit of Prey
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.5% Crit Bonus
+31.5 Abil Mod
Slots
Wrist
Level
100
Effects:
Soulthirst
Applies Soulthirst when Activated.
• This spell has a 5% chance to consume 15% of the caster's life when a hostile spell is cast
• Increases all damage done to caster by 20%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Soulthirst is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Shaman's Leggings
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
59.5 Casting Speed
142.4 Potency
19 Max Health
4,558 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Pitfighter's Fighting Collar
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
22,659 Health
38 Crit Bonus
9 Resolve
5.3 AE Auto
51.5 Crit Chance
554.3 Potency
8.3 Mitigation Increase
36.7 Haste
19.5 Weapon Damage
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Neh'ashiir's Spectral Staff
LEGENDARY
1,076 Primary Attributes
2,304 Stamina
4,860 Power
8,100 Health
92.4 Crit Bonus
14 Resolve
38.4 Casting Speed
358.8 Crit Chance
106.6 Potency
60.6 Haste
7,716 Ability Mod
Infused Stats:
Deity:
+55 sta
0.9% Potency
2.1% Crit Bonus
+187.6 Abil Mod
Staff
Two-Handed Crushing
Damage
673 - 2,018
(336.33 Rating)
Delay
8.0 seconds
Level
100
All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1%.
• Inflicts 1,939 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Wavy Wand
MASTERCRAFTED LEGENDARY
538 Primary Attributes
1,152 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
179.4 Crit Chance
51.7 Potency
30.3 Haste
19.2 Casting Speed
3,857 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,065 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Bloody Tooth Battlemaster's Finger Ringer
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
10.5 Casting Speed
404.9 Potency
12 Flurry
14 Block Chance
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Evoker's Gearific Chain
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.5 Casting Speed
22.4 Potency
17.2 Haste
1,527 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
This character has 2,110,594 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 84,810 health per tick while out-of-combat.
This character has a Maximum Power pool of 202,895. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,653 power per tick while out-of-combat.
This character runs 108% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 212,699 whatsits.
This character resists Noxious damage in the amount of 212,649 whatsits.
This character resists Arcane damage in the amount of 212,949 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1107.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 185,426, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 32.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
180.515 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
402 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 40.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 40.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.