EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Herald of Sullon Zek when Activated. Lasts for 15.0 seconds.
• Applies Herald of Zek instantly and every 3 seconds.
• Increases threat priority of targets in Area of Effect by 3 positions
• Increases Threat to targets in Area of Effect by 500,640
• Applies instantly and every 3 seconds
• Shapechanges caster into a Sullonite Commander
• Enlarges caster by 25.0%.
• Caster will Dodge 50.0% of incoming attacks.
• Increases Mitigation of caster vs physical damage by 5,000.
• Suspends the passive effect for 180 seconds
• If not fighter
• Cannot be modified except by direct means
• The reuse time of Herald of Sullon Zek is 3 minutes
When Equipped:
• Grants the group a 10% chance to inflict 24,000 damage and 350,000 threat (if the player is a fighter) to the target on any attack.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP NO-VALUE
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Draconic Effigy
FABLED
378 Stamina
243 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Tormenting Assault
Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
pristine etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• On any combat or spell hit this spell may cast Cerebral Destruction on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 93,296 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 237.4.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Fabled Dragon Tooth Earring
FABLED
191 Stamina
191 Primary Attributes
8,613 Resistances
11.4 Potency
11.4 Crit Bonus
4.9 Block Chance
191 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Wonder-Waggler Ring
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
95
Effects:
Virulent Wrath
When Equipped:
• On any combat or spell hit this spell may cast Virulent Wrath on target of attack. Triggers about 2.0 times per minute.
• Increases threat priority of target by 1 position
• Inflicts 130,340 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Astral Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Astral Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Nexus of the Bastion
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
26 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+42 agi +54 sta
+0.8% Mitigation Increase +1.1% Potency +1.3% Crit Bonus +0.9% Max Health +1.5% Hate Gain
Progress to Next Level:
36
43.3%
NO-VALUE
Frenzied Bangle
ETHEREAL
378 Stamina
243 Primary Attributes
10,148 Resistances
52 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Frenzied Pace II
When Equipped:
• Whenever the group strikes a deathblow, the wearer will gain 312.5 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
20 Health
4.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
90
NO-VALUE
Astral Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
20 Health
4.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
90
NO-VALUE
Jun'Rah Prayer Necklace
LEGENDARY
333 Stamina
214 Primary Attributes
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Fighters, Assassin, Brigand, Ranger, Swashbuckler
• On any combat or spell hit this spell may cast Imperial Bastion on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imperial Bastion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Champion's Longbow of Cunning
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
36.1 DPS
103.2 Crit Chance
18.6 Potency
51.6 Haste
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
• When taking damage, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
• On any combat or spell hit this spell may cast Imperial Bastion on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imperial Bastion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Belt of Swift Scales
FABLED
259 Primary Attributes
435 Stamina
10.3 Crit Bonus
5.5 AE Auto
85.1 Crit Chance
10.3 Potency
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, White, Purple
HEIRLOOM
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Gossamer Deflection
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Fighters
Effects:
Gossamer Deflection
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
This character has 328,401 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,156 health per tick while out-of-combat.
This character has a Maximum Power pool of 49,359. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,994 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 62,619 whatsits.
This character resists Noxious damage in the amount of 62,572 whatsits.
This character resists Arcane damage in the amount of 62,857 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 224.8670212766
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 464.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 708, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 91%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 57.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
58 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 26.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.