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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Storm Warden's Battle Jerkin
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
328
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nzhevar's Cloak
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Charlatan's Sweet Tea
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Rumbling Rumbler Teeth Earrings
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
80 Ability Mod
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Starstricken Stud
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Id-infused Moccasins
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
3.2 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
336
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Malicious Caprice
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Furious Voidchanneled Wristlets of Restoration
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
336
Level
80
Fury
Effects:
Empyrean Recovery III
When Equipped:
• Reduces reuse time of all spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Cap of Nature's Wrath
LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
33 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
230
Level
67
All Fighters, All Priests, All Scouts
Effects:
Grasping Roots
When Equipped:
• On a hostile spell hit this spell may cast Grasping Roots on target of spell. Lasts for 3.0 seconds. Triggers about 1.8 times per minute.
• Roots target
• 15% chance to dispel when target takes damage
• Only affects targets level 77 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 86.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Ring of the Faithful
FABLED
41 Primary Attributes
41 Stamina
665 Resistances
16 Combat Skills
0.6 Crit Bonus
8.9 DPS
2 Crit Chance
2.8 Potency
4.6 Haste
Infused Stats:
Slots
Finger
Level
70
Effects:
Haste
When Equipped:
• Increases Haste of caster by 20.0.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Undeath
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Priests
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonious Necklace of the Grove
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4 Haste
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wand of Oblivion
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Prodigious Ring of the Ancients
FABLED
31 Primary Attributes
31 Stamina
455 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Trakanon's Gaze
FABLED
54 Stamina
54 Primary Attributes
21 Combat Skills
2.6 Casting Speed
3.1 Crit Chance
5 Potency
1.1 Crit Bonus
3.1 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
All Mages, All Priests
Effects:
Gaze Distraction
Applies Gaze Distraction when Activated.
• Decreases threat priority of target by 24 positions
• The reuse time of Gaze Distraction is 3 minutes
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadow Shoulders
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
164
Level
70
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Swiftash Shadow Sash
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Arcane Recovery III
When Equipped:
• Reduces reuse time of hostile spells by 3 percent.
This character has 54,032 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,383 health per tick while out-of-combat.
This character has a Maximum Power pool of 22,530. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,123 power per tick while out-of-combat.
This character runs 35% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,365 whatsits.
This character resists Noxious damage in the amount of 12,995 whatsits.
This character resists Arcane damage in the amount of 13,378 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 51% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 51% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,830, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 33.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.