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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Glorified Tunic of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
49
Level
10
Channeler, Fury, Warden
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Cloak of the Celestial Watch
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
canteen of pond water
A canteen of pond water, small bugs dance around inside.
Infused Stats:
Slots
Drink
Level
20
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 11.4. This effect suspends during combat
NO-VALUE
Pierced Gnoll Earstud
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Skull Faced Signet
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
NO-TRADE
Earthkeeper's Boots
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
34
Level
10
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
pasta puffs
Puffed pasta shells.
Infused Stats:
Slots
Food
Level
20
Satiation
Average
Duration
30 minutes
Effects:
Increases STA of target by 0.4. Increases Health Regen of target by 11.0.
NO-VALUE
Spellbound Prodigy's Cuffs of Focus
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Cloth Armor (Forearms)
Mitigation
63
Level
30
Adornment Slots:
White
ATTUNEABLE
Ethereal Leather Gauntlets
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
103
Level
30
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Preserver's Cured Cap
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
68
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Onyx Ring of Pain
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Owlbear Bone Bracelet
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
NO-TRADE
cuirboilli leather pants
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
73
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Ethereal Oathtakers Torque
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
All Priests
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Spiked Hammer of Nektulos
TREASURED
16 Stamina
16 Primary Attributes
6 Combat Skills
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
20 - 112
(18.9 Rating)
Delay
7.0 seconds
Level
20
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White
NO-TRADE
Toxic Bow of the Umbral
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Bow
Ranged
Damage
31 - 174
(22.7 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
20
All Scouts, Channeler
Effects:
Vital Exposure II
When Equipped:
• On a critical spell hit this spell may cast Vital Exposure II on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Vital Exposure II on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on target every tick.
• Decreases the target's physical mitigation over time.