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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Earthkeeper's Winter Weave Tunic
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
257
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cloak of the Dragon Hunter
FABLED
Infused Stats:
Slots
Cloak
Effects:
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
flagon of glacial water
A flagon of glacial water, it remains cool.
Infused Stats:
Slots
Drink
Level
40
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 24.0.
NO-VALUE
Stud of Magical Aptitude
TREASURED
66 Stamina
66 Primary Attributes
1,548 Resistances
12 Combat Skills
2.4 Casting Speed
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
0.8 Max Health
167 Ability Mod
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Stud of the Vampire Lord
TREASURED
30 Primary Attributes
30 Stamina
377 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Boots of Channeled Magics
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
194
Level
57
Channeler
Adornment Slots:
White, Turquoise
NO-TRADE
dried meat
Dried and preserved to last longer.
Infused Stats:
Slots
Food
Level
20
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 11.0. This effect suspends during combat
NO-VALUE
Wristguards of Channeled Magics
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
204
Level
60
Channeler
Adornment Slots:
White, Turquoise
NO-TRADE
Stormcaller's Spring Weave Leather Gloves
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
2.4 Casting Speed
3.1 Potency
3.2 Crit Bonus
14.6 Multi Attack
167 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
250
Level
73
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Naturewalker's Cap of the Sapient
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
194
Level
60
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Crest of Untold Wealth
TREASURED
66 Stamina
66 Primary Attributes
1,548 Resistances
2.4 Casting Speed
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Ancient Cabilisian Shackle
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Casting Haste
TREASURED
Adds the following to an item:
3.5 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Naturewalker's Leather Pants of the Sapient
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.1 Reuse Speed
Infused Stats:
Leather Armor (Legs)
Mitigation
208
Level
60
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Flickering Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
50
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.6.
HEIRLOOM NO-VALUE
Chain of Chardok
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Sacred Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
4 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
70
Spirit Stone Stats:
+12 agi +8 sta
+0.8% Potency
Progress to Next Level:
3
6.41%
NO-VALUE
Rhino Bone Fighting Staff
LEGENDARY
120 Stamina
120 Primary Attributes
24 Combat Skills
20.4 DPS
5.4 Potency
3.4 Crit Bonus
26 Haste
Infused Stats:
Staff
Two-Handed Crushing
Damage
80 - 451
(88.35 Rating)
Delay
6.0 seconds
Level
72
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White, Turquoise
ATTUNEABLE
Bow of the Weird Ways
LEGENDARY
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
5 Haste
80 Ability Mod
Infused Stats:
Bow
Ranged
Damage
105 - 596
(77.97 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
68
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
This character has 10,005 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 408 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,270. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 299 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,638 whatsits.
This character resists Noxious damage in the amount of 7,823 whatsits.
This character resists Arcane damage in the amount of 7,623 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 12% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 12% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 390, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 31.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.43875 seconds, a 24.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.