EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
12
Chaos Bringer's Breastplate
FABLED
200 Primary Attributes
205 Stamina
5 Combat Skills
23.4 Crit Bonus
46.9 DPS
11.7 Potency
4.8 Mitigation Increase
46.9 Haste
10.2 Extra Riposte
Infused Stats:
Plate Armor (Chest)
Mitigation
795
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, White, Blue
HEIRLOOM NO-VALUE
Astral Adornment of Defense (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
28 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Rune: Armor
FABLED
Adds the following to an item:
5 Mitigation Increase
Type:
Blue Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Parrying (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
28 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Rune: Armor
FABLED
Adds the following to an item:
5 Mitigation Increase
Type:
Blue Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Steward's Cloak of Eternity
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
4.5 Strikethrough
30.3 Crit Chance
11.1 Potency
3.5 Mitigation Increase
62.3 Multi Attack
8.1 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Ambrosial Mead
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
NO-VALUE
Brutalizer's Imperial Stud
FABLED
175 Stamina
175 Primary Attributes
7,871 Resistances
10.4 Potency
10.4 Crit Bonus
4.5 Block Chance
175 Ability Mod
Infused Stats:
Slots
Ear
Level
94
All Fighters
Adornment Slots:
White, White
NO-TRADE NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Brutalizer's Imperial Stud
FABLED
175 Stamina
175 Primary Attributes
7,871 Resistances
10.4 Potency
10.4 Crit Bonus
4.5 Block Chance
175 Ability Mod
Infused Stats:
Slots
Ear
Level
94
All Fighters
Adornment Slots:
White, White
NO-TRADE NO-VALUE
Brutalizer's Imperial Sabatons
FABLED
175 Primary Attributes
180 Stamina
15 Combat Skills
10.2 Crit Bonus
37.6 DPS
10.2 Potency
7 Block Chance
37.6 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
694
Level
94
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, White, Blue
NO-TRADE NO-VALUE
Ambrosial Steak
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
NO-VALUE
Brutalizer's Imperial Vambraces
FABLED
180 Stamina
175 Primary Attributes
24 Combat Skills
10.2 Potency
10.2 Crit Bonus
5.6 Block Chance
37.6 Haste
Infused Stats:
Plate Armor (Forearms)
Mitigation
694
Level
94
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, White, Blue
NO-TRADE NO-VALUE
Brutalizer's Imperial Gauntlets
FABLED
175 Primary Attributes
180 Stamina
23 Combat Skills
10.2 Crit Bonus
10.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
36.8 Multi Attack
Infused Stats:
Plate Armor (Hands)
Mitigation
694
Level
94
Berserker, Guardian, Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Blue, White, Blue
NO-TRADE NO-VALUE
Brutalizer's Imperial Barbute
FABLED
175 Primary Attributes
180 Stamina
10.2 Crit Bonus
10.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Plate Armor (Head)
Mitigation
694
Level
94
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, White, Blue
NO-TRADE NO-VALUE
Brutalizer's Imperial Band
FABLED
175 Stamina
175 Primary Attributes
7,871 Resistances
10.4 Potency
4 Mitigation Increase
10.4 Crit Bonus
99 Haste
143 Ability Mod
Infused Stats:
Slots
Finger
Level
94
All Fighters
Adornment Slots:
White, Green, White
NO-TRADE NO-VALUE
Astral Adornment of Parrying (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+9% Damage Per Second +2.2% Potency +2.1% Crit Bonus +8% Multi Attack Chance
This character has 161,886 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,743 health per tick while out-of-combat.
This character has a Maximum Power pool of 46,838. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,053 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 51,178 whatsits.
This character resists Noxious damage in the amount of 52,715 whatsits.
This character resists Arcane damage in the amount of 50,845 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 236.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,960, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 33.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
90 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 48% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.