EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Undead Destruction when Activated. Lasts for 24.0 seconds.
• Inflicts 25,725 disease damage on targets in Area of Effect instantly and every second.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Undead Destruction is 30.0 seconds
Adornment Slots:
White, White
LORE ATTUNEABLE
Humming Geode of Vivacious Power
LEGENDARY
500 Stamina
246 Primary Attributes
3.9 AE Auto
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Charm
Level
98
Effects:
Power Through II
Applies Power Through II when Activated. Lasts for 15 minutes.
• Applies Power Through II. Lasts for 22.5 seconds.
• Increases Crit Bonus of group members (AE) by 5.0, multiplied by increment stacks.
• Increases Potency of group members (AE) by 5.0, multiplied by increment stacks.
• Increments up to 10 times, once every 4 seconds
• Cannot be modified except by direct means
• Drains 5% of the caster's power instantly. Every 4 seconds, the power drain increases by 5% up to 50%. Terminates if the caster doesn't have enough power to maintain the spell
• If over 5% power
• Cannot be modified except by direct means
• The reuse time of Power Through II is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Inspired Malevolent Leather Chestplate
FABLED
1,183 Stamina
446 Primary Attributes
45.5 Crit Bonus
45.5 Potency
83.2 Casting Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
781
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Phantom Grimstone Cloak
HANDCRAFTED
215 Primary Attributes
350 Stamina
8.6 Crit Bonus
0.4 Ability Doublecast
38.1 Crit Chance
8.6 Potency
Infused Stats:
Slots
Cloak
Level
98
Adornment Slots:
White, Purple
ATTUNEABLE
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Phantom Cadmium Stud
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
98
Effects:
Overwhelming Assault III
When Equipped:
• When inflicting more than 5% of the target's maximum health in damage, the target will lose 1,331 to all mitigation for 20 seconds
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Phantom Tourmaline Earring
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
98
Effects:
Building Retribution II
When Equipped:
• When damaged this spell will cast Building Retribution II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 17,077-78,559 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Tranquil Grimstone Boots
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
587
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Tranquil Grimstone Bracers
HANDCRAFTED
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
4.7 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
587
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Grimstone Gauntlets
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
587
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Ravener's Cap of Superior Stamina
0/4 blue malice gem slots filled.
LEGENDARY
316 Primary Attributes
651 Stamina
30.1 Crit Bonus
30.1 Potency
10.1 Max Health
4,398 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
656
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Phantom Cadmium Band
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
98
Effects:
Bloodspattered Glory II
When Equipped:
• On a death blow this spell will cast Bloodspattered Glory II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 8 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Phantom Tourmaline Bracelet
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
98
Effects:
Empowering Kills III
When Equipped:
• On a death blow this spell will cast Empowering Kills III on caster. This effect normalizes based off of a three second triggering event.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Gem Encrusted Ring of the Depths
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
98
Effects:
Eye of Drinal III
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal III on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 133,760 divine damage on target.
• Inflicts 96,800 divine damage on target every 3 seconds.
• Increases Potency of caster by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Phantom Cadmium Bangle
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Psychotic Bloodbath II
When Equipped:
• On a death blow this spell will cast Pyschotic Bloodbath II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 20 per increment
This character has 531,454 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 21,644 health per tick while out-of-combat.
This character has a Maximum Power pool of 75,488. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,557 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 105,489 whatsits.
This character resists Noxious damage in the amount of 105,739 whatsits.
This character resists Arcane damage in the amount of 106,039 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 479.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 110,460, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 24.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
100.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
71 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 11.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.