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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
14
Hard Scale Chestguard of the Othmir
LEGENDARY
75 Stamina
75 Primary Attributes
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
584
Level
86
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Plate-reinforced Researcher's Drape
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
191 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Supremacy Infused Spirit Shards
LEGENDARY
75 Stamina
75 Primary Attributes
473 Resistances
26 Combat Skills
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
4.6 Reuse Speed
238 Ability Mod
Infused Stats:
Slots
Ear
Level
86
All Fighters
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Trapped Souls Earhoop
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sabatons of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
Infused Stats:
Plate Armor (Feet)
Mitigation
624
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Vambraces of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
12.7 Haste
Infused Stats:
Plate Armor (Forearms)
Mitigation
624
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Gauntlets of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
13.5 Multi Attack
Infused Stats:
Plate Armor (Hands)
Mitigation
624
Level
90
Berserker, Guardian, Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Barbute of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
13.5 Multi Attack
Infused Stats:
Plate Armor (Head)
Mitigation
624
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Jin's Brawny Band
LEGENDARY
75 Stamina
75 Primary Attributes
473 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Finger
Level
86
All Fighters
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Mighty Brace of Lodizal
LEGENDARY
75 Stamina
75 Primary Attributes
473 Resistances
18 DPS
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
86
All Fighters
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Greaves of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
15.3 Extra Riposte
Infused Stats:
Plate Armor (Legs)
Mitigation
669
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Parmare Choker of Survival
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
9.5 Max Health
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Greatsword of Woe
FABLED
172 Primary Attributes
172 Stamina
56 Combat Skills
10.2 Crit Bonus
11.4 Crit Chance
17.2 Potency
11.4 Block Chance
28 Multi Attack
Infused Stats:
Sword
Two-Handed Slashing
Damage
159 - 903
(177.16 Rating)
Delay
6.0 seconds
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Wyrm Tendon Longbow
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
203 Ability Mod
Infused Stats:
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Toxic Tempest II
When Equipped:
• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scholar Primarch's Signet Ring
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Captain's Moldering Flesh Cord
FABLED
54 Primary Attributes
54 Stamina
960 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
7 Haste
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
78
NO-VALUE
Pauldrons of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
Infused Stats:
Plate Armor (Shoulders)
Mitigation
624
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Belt of Resilience
LEGENDARY
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
197 Ability Mod
Infused Stats:
Slots
Waist
Level
90
Effects:
Undeniable Malice
When Equipped:
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
This character has 24,481 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 999 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,176. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,000 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 16,747 whatsits.
This character resists Noxious damage in the amount of 14,272 whatsits.
This character resists Arcane damage in the amount of 15,249 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 15.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 398, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 31% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.425 seconds, a 30% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.