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Applies Dragon Grit when Activated. Lasts for 20.0 seconds.
• Reduces all damage done to caster by 15%. This spell will absorb a total of 20 attacks.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Dragon Grit is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Waterworks Treatment Formula
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
8.7 Casting Speed
41.3 Crit Chance
32.3 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+10 sta
0.3% Potency
0.4% Crit Bonus
+30.7 Abil Mod
Slots
Charm
Level
100
Effects:
Dominant Stand
Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 380,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
pristine etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Enter the Abyss
FABLED
395 Primary Attributes
744 Stamina
441 Combat Skills
20.2 Crit Bonus
4 Resolve
61.8 Crit Chance
34.6 Potency
7.4 Mitigation Increase
18.9 Flurry
7.4 Block Chance
Infused Stats:
Deity:
+4 sta
0.8% Potency
0.4% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Sulfur Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Dark Summoner's Hoop
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
7.4 Mitigation Increase
7.8 Reuse Speed
Infused Stats:
Deity:
+1 sta
1.0% Potency
0.7% Crit Bonus
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Malduran Crystal Shards
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
7 Mitigation Increase
7.3 Reuse Speed
Infused Stats:
Deity:
+9 sta
0.5% Potency
0.9% Crit Bonus
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Invigorated Heavy Sabatons of Tor
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
57.6 Potency
15.5 Max Health
3 Resolve
10.3 Block Chance
3,372 Ability Mod
Infused Stats:
Deity:
+5 sta
0.1% Potency
0.8% Crit Bonus
+3.6 Abil Mod
Plate Armor (Feet)
Mitigation
822
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Peppered Thresher Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 492.8. Increases STA of target by 633.6. Target will Dodge 3.0% of incoming attacks. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
• Inflicts 610,000 heat damage and 940,000 threat increase to up to three targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Behemoth's Rage Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
7.3 Strikethrough
8.6 Potency
7 Max Health
8.6 Crit Bonus
2.9 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+400 agi +255 sta
+0.3% Ability Doublecast +2.9% Mitigation Increase +9.8% Potency +8.6% Crit Bonus +7.3% Max Health +7.3% Strikethrough +3,630 Ability Modifier
Progress to Next Level:
19
58.04%
NO-VALUE
Wire Cutter
FABLED
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
3.9 AE Auto
178 Crit Chance
34.7 Potency
14.2 Mitigation Increase
60.8 Haste
Infused Stats:
Deity:
+2 sta
0.2% Potency
0.9% Crit Bonus
Dagger
One-Handed Piercing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED
Umbrite Adornment of Blocking (Lesser)
HANDCRAFTED
Adds the following to an item:
3.6 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
100
NO-VALUE NO-TRADE
Malduran Great Bow
HANDCRAFTED
433 Primary Attributes
991 Stamina
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
12.9 Mitigation Increase
12.2 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
382 - 2,164
(282.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Mitigating Umbrite Bracelet
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Rock Wall
FABLED
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
3.9 AE Auto
178 Crit Chance
34.7 Potency
4 Resolve
14.2 Block Chance
60.8 Haste
Infused Stats:
Deity:
+2 sta
0.6% Potency
0.2% Crit Bonus
Tower Shield
Slots
Secondary
Protection
3,940
Level
100
Berserker, Guardian, Paladin, Shadowknight
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Bloodsworn Stoneplate Vambraces
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
48 Potency
15.1 Max Health
1 Resolve
9.8 Block Chance
32.3 Reuse Speed
Infused Stats:
Plate Armor (Shoulders)
Mitigation
769
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Mastercraft Thalumbral Rune: Block Chance
FABLED
Adds the following to an item:
15 Block Chance
Type:
Purple Adornment
Slots:
Shoulders
Level
100
Sigil of Defiance 1/8
Sigil of Defiance
Item Set Details:
(1) +60 sta
(2) +60 sta
(3) +60 sta
(4) +3% Block Chance +60 sta
(5) +60 sta +3% Mitigation Increase
(6) +3% Block Chance +60 sta
(7) +60 sta +3% Mitigation Increase
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
This character has 2,597,840 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 104,300 health per tick while out-of-combat.
This character has a Maximum Power pool of 123,872. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,431 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 149,490 whatsits.
This character resists Noxious damage in the amount of 149,190 whatsits.
This character resists Arcane damage in the amount of 149,190 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 227.28476821192
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 847.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 17,188, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 81.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 68.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
91 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 17.6 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 37.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.