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• Triggers a burst of intense cold from yourself and any allies within 10m, dealing 95,000 cold damage per ally.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Chain Reaction Chill is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
INFUSED
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
NO-VALUE
Pandora's Portmanteau
FABLED
426 Primary Attributes
772 Stamina
30 Crit Bonus
6 Resolve
29 DPS
51.2 Crit Chance
40 Potency
17.4 Reuse Speed
843 Ability Mod
Infused Stats:
Deity:
+3 sta
0.3% Potency
0.9% Crit Bonus
+33.5 Abil Mod
Slots
Charm
Level
100
Effects:
When Equipped:
• Increases Crit Bonus of caster by 35.0.
• Increases Potency of caster by 80.0.
Fear Barrage
Applies Fear Barrage when Activated.
• Fires a powerful beam of fear straight ahead of the caster, dealing 2,990,840 damage to any targets in its path. The damage ticks 3 additional times.
• Targets hit by the beam are also afflicted with a crippling fear that saps STR, WIS, INT, and AGI and take 3% more damage for 15 seconds
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Fear Barrage is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
NO-VALUE
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Malduran Crystal Shards
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
7 Mitigation Increase
7.3 Reuse Speed
Infused Stats:
Deity:
+8 sta
0.3% Potency
0.4% Crit Bonus
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+435 agi +292 sta
+100% Damage Per Second +12.6% Potency +12.6% Crit Bonus +18% Weapon Damage Bonus
100
0%
NO-VALUE
Integrity Shifter
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
21.6 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Deity:
+70 sta
1.5% Potency
1.3% Crit Bonus
Slots
Wrist
Level
100
Effects:
Amplifying Stamina
When Equipped:
• Increases the wearer's Potency by 25%-96.3% and Stamina by 270-983. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
This character has 1,334,702 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 53,814 health per tick while out-of-combat.
This character has a Maximum Power pool of 123,792. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,468 power per tick while out-of-combat.
This character runs 4% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 119,762 whatsits.
This character resists Noxious damage in the amount of 119,762 whatsits.
This character resists Arcane damage in the amount of 119,612 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1156.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 38,124, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 22.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 79.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
689 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 53.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 39.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.