EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Oily Mass
LEGENDARY
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Slots
Charm
Level
82
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Forest Scion's Purified Tunic
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
262 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
392
Level
90
Warden
Effects:
Celestial Restoration
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 875.
• Heals group members (AE) for 292 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Cloak of the Soulbinder
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
3.8 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Blended Seahorse Shake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 15.4. Increases Power Regen of target by 135.0.
Hoop of Uncleanliness
LEGENDARY
64 Stamina
64 Primary Attributes
511 Resistances
23 Combat Skills
15.2 DPS
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Larval Loop
LEGENDARY
82 Stamina
82 Primary Attributes
564 Resistances
20.3 DPS
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Untamed Fell Boots
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
311
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Octopus Steak with Seahorse Gravy
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Anti-Abomination Brace
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
390
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.0 times per minute.
• Heals group members (AE) for 580.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Forest Scion's Reconstructing Gloves
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.2 Reuse Speed
262 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
366
Level
90
Channeler, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Forest Scion's Reconstructing Cap
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
12.2 Haste
5.2 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
366
Level
90
Channeler, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Band of Gloom
FABLED
68 Primary Attributes
68 Stamina
1,302 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
9.7 Haste
Infused Stats:
Slots
Finger
Level
90
Effects:
Ancient Invigoration
When Equipped:
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE NO-VALUE
Molderite Bangle
LEGENDARY
64 Stamina
64 Primary Attributes
1,256 Resistances
23 Combat Skills
15.2 DPS
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pants of Resolve
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
13.5 Multi Attack
Infused Stats:
Leather Armor (Legs)
Mitigation
395
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Icefang Necklace
LEGENDARY
84 Stamina
84 Primary Attributes
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
5.5 Reuse Speed
270 Ability Mod
Infused Stats:
Slots
Neck
Level
90
All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Hammer of Resolve
FABLED
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
279 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Yellow
LORE-EQUIP NO-TRADE
Tome of the Corpse Handler
LEGENDARY
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
3.2 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gold Coldain Insignia Ring
LEGENDARY, Coldain Ring
78 Stamina
78 Primary Attributes
517 Resistances
26 Combat Skills
3.9 Casting Speed
4.9 Crit Chance
7.8 Potency
4.5 Crit Bonus
4.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Priests
Effects:
Favor of Brell III
When Equipped:
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution III on target's attacker.
• Inflicts 27 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE NO-VALUE
Bracelet of the Tumulus
LEGENDARY
64 Stamina
64 Primary Attributes
511 Resistances
23 Combat Skills
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
8.8 Haste
3.8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Abelbrow's Buckler of Frore
LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
5.2 Block Chance
262 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
511
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Forest Scion's Reconstructing Shoulder Pads
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
12.2 Haste
5.2 Reuse Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
366
Level
90
Channeler, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Sovereign Belt of Amelioration
FABLED
102 Primary Attributes
102 Stamina
32 Combat Skills
6.1 Crit Bonus
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
16.8 Reuse Speed
Infused Stats:
Slots
Waist
Level
92
Effects:
Bolstering Roar
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Bolstering Roar on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Crit Bonus of group members (AE) by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Bolstering Roar on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Crit Bonus of group members (AE) by 10.0.
This character has 24,230 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,047 health per tick while out-of-combat.
This character has a Maximum Power pool of 23,318. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,008 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,562 whatsits.
This character resists Noxious damage in the amount of 15,827 whatsits.
This character resists Arcane damage in the amount of 15,827 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1075.641025641
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 76.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 26.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 48.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.