EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• The reuse time of Prayer to Tunare IV is 1 minute
When Equipped:
• Heals caster for 12,000 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Bold Brooch of Valor
LEGENDARY
500 Stamina
246 Primary Attributes
21.8 DPS
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Charm
Level
95
Effects:
Better Part of Valor III
Applies Better Part of Valor III when Activated. Lasts for 10.0 seconds.
• Applies Mire of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 70.0%.
• Cannot be modified except by direct means
• Dispels 148 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 60.0%.
• Increases in-combat movement speed of group members (AE) by 23.0%.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor III is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Swarthy Pirate Garb
LEGENDARY
373 Primary Attributes
792 Stamina
35.8 Crit Bonus
91.4 DPS
36.3 Potency
130.7 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
717
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Shimmering Mantle
LEGENDARY
162 Stamina
162 Primary Attributes
26.3 Crit Chance
9.7 Potency
9.7 Crit Bonus
91.2 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Vile Fangs
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
98
Effects:
Noxious Coating II
When Equipped:
• When damaged with a melee weapon this spell will cast Noxious Coating II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 poison damage on target.
• Decreases Accuracy of target by 8.0%.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Mire Hoops
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
98
Effects:
Loose Limbs
When Equipped:
• On any combat or spell hit this spell may cast Loose Limbs on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Decreases DPS of target by 25.0.
• This spell will not stack if cast by multiple casters.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Swarthy Pirate Boots
LEGENDARY
267 Primary Attributes
473 Stamina
21.4 Crit Bonus
54.8 DPS
9.8 AE Auto
21.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Swarthy Pirate Wrists
LEGENDARY
316 Stamina
221 Primary Attributes
14.3 Crit Bonus
14.5 Potency
4.8 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Swarthy Pirate Hands
LEGENDARY
267 Primary Attributes
473 Stamina
21.4 Crit Bonus
54.8 DPS
21.7 Potency
78.4 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Swarthy Pirate Hat
LEGENDARY
319 Primary Attributes
633 Stamina
28.6 Crit Bonus
28.9 Potency
41.8 Reuse Speed
4,184 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Strings of Madness
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
98
Effects:
Phantom Seething
When Equipped:
• On any combat or spell hit this spell may cast Phantom Seething on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 77,440 mental damage on target instantly and every 2 seconds.
• This effect cannot be critically applied.
• Heals caster for 6,359 instantly and every 2 seconds.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+152 agi +151 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
2
78.05%
NO-VALUE
Faceted Dragon Scales
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
98
Effects:
Aspect of the Dragon IV
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon IV on target of attack. Triggers about 3.0 times per minute.
• Inflicts 162,624 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Swarthy Pirate Legs
LEGENDARY
319 Primary Attributes
707 Stamina
28.5 Crit Bonus
26.1 Casting Speed
28.7 Potency
9.6 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
717
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Fulcrum of Speed
LEGENDARY
437 Stamina
215 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
98
Effects:
Swiftness III
When Equipped:
• Increases speed of caster by 80.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM NO-VALUE
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+152 agi +151 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
2
78.05%
NO-VALUE
Descaler
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
11.5 Casting Speed
91.7 Crit Chance
17.2 Potency
19.5 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
124 - 703
(206.65 Rating)
Delay
4.0 seconds
Level
98
All Fighters, All Scouts, Channeler, Fury, Warden
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Silvered Bow of Racketeering
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
18.3 Reuse Speed
1,836 Ability Mod
Infused Stats:
Bow
Ranged
Damage
318 - 1,800
(235.28 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Celestial Sanctity
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
98
Effects:
Blessing of the Prime Healer IV
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer IV on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.1% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+152 agi +151 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
2
78.05%
NO-VALUE
Cold Caress
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Chilling Retaliation II
When Equipped:
• When damaged with a melee weapon this spell will cast Chilling Retaliation II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 cold damage on target.
• Slows target by 30.0%.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Tiny Ritual Spear
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
12.3 Casting Speed
91.7 Crit Chance
17.2 Potency
18.3 Reuse Speed
Infused Stats:
Spear
One-Handed Piercing
Damage
124 - 703
(206.65 Rating)
Delay
4.0 seconds
Level
98
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
This character has 346,650 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,931 health per tick while out-of-combat.
This character has a Maximum Power pool of 58,524. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,341 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 98,429 whatsits.
This character resists Noxious damage in the amount of 98,429 whatsits.
This character resists Arcane damage in the amount of 98,379 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 368.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,040, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 4.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 93.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.45425 seconds, a 18.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
52 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 21.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.