EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When damaged, this spell has a 5% chance to cast Earthen Consort on target's attacker. Lasts for 10.0 seconds.
Earthen Consort
Applies Earthen Consort when Activated. Lasts for 20.0 seconds.
• Suspends the passive effect for 120 seconds
• Summons an earthen pet that will voraciously taunt foes off the caster for a limited duration.
• This item may not be used in a PvP zone.
• The casting time of Earthen Consort is 0.5 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Focus
LEGENDARY
204 Stamina
204 Primary Attributes
32 Crit Chance
17.7 Potency
17.1 Crit Bonus
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
All Priests
Effects:
Prayer to Tunare III
Applies Prayer to Tunare III when Activated.
• Heals the caster for 159,500 health
• Suspends the passive effect for 60 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Prayer to Tunare III is 1 minute
When Equipped:
• Heals caster for 10,690 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stormbringer's Valorous Tunic
LEGENDARY
296 Primary Attributes
680 Stamina
28.9 Crit Bonus
8.1 Casting Speed
30 Potency
14.2 Haste
14.2 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
382
Level
95
Fury
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Cloak
LEGENDARY
204 Stamina
204 Primary Attributes
6.6 Casting Speed
32 Crit Chance
17.7 Potency
17.1 Crit Bonus
28.2 Haste
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Earring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
6.6 Casting Speed
17.7 Potency
17.1 Crit Bonus
28.2 Haste
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
All Priests
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Earring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
6.6 Casting Speed
17.7 Potency
17.1 Crit Bonus
28.2 Haste
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
All Priests
Effects:
Curse Armor III
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,197.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stormbringer's Valorous Boots
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
9.4 Casting Speed
19.2 Potency
14.5 Multi Attack
7 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
357
Level
95
Fury
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stormbringer's Valorous Bracers
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
10.7 Casting Speed
19.2 Potency
13 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
357
Level
95
Fury
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stormbringer's Valorous Gloves
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
17 DPS
19.2 Potency
4.5 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
357
Level
95
Fury
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Ring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
20.3 DPS
17.7 Potency
17.1 Crit Bonus
28.2 Haste
11 Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Priests
Effects:
Spines III
When Equipped:
• When damaged with a melee weapon this spell will cast Spines III on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 30,150 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
20.3 DPS
6.6 Casting Speed
17.7 Potency
17.1 Crit Bonus
28.2 Haste
11 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
All Priests
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 112,560 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stormbringer's Valorous Pants
LEGENDARY
296 Primary Attributes
680 Stamina
28.9 Crit Bonus
5.2 Casting Speed
30 Potency
16.6 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
382
Level
95
Fury
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Amulet
LEGENDARY
204 Stamina
204 Primary Attributes
32 Crit Chance
17.7 Potency
17.1 Crit Bonus
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Priests
Effects:
One Man Army
When Equipped:
• Whenever the wearer completes a solo heroic opportunity, they will gain 10% to all attributes and grow by 25% for 16 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Priest's Falchion
LEGENDARY
253 Stamina
253 Primary Attributes
28.8 DPS
90.1 Crit Chance
15.3 Potency
14.6 Crit Bonus
40 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
131 - 744
(145.79 Rating)
Delay
6.0 seconds
Level
95
Channeler, Fury, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Priest's Wand
LEGENDARY
253 Primary Attributes
253 Stamina
14.6 Crit Bonus
9.9 Casting Speed
90.1 Crit Chance
15.3 Potency
16 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
219 - 1,239
(182.24 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Priests
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Ring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
20.3 DPS
17.7 Potency
17.1 Crit Bonus
28.2 Haste
11 Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Priests
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
20.3 DPS
6.6 Casting Speed
17.7 Potency
17.1 Crit Bonus
28.2 Haste
11 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
All Priests
Effects:
Crush Armor III
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,197.
This character has 731,146 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 29,246 health per tick while out-of-combat.
This character has a Maximum Power pool of 84,026. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,390 power per tick while out-of-combat.
This character runs 148% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 38,441 whatsits.
This character resists Noxious damage in the amount of 34,750 whatsits.
This character resists Arcane damage in the amount of 34,550 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 330.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,720, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 72.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 86.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
68 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.