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Applies Ferocious Assault when Activated. Lasts for 8.0 seconds.
• This effect does not stack from multiple casters.
• If any of the following are true:
• Must be engaged in pvp combat
• Must be used within a pvp zone.
• Cannot be modified except by direct means
• The reuse time of Ferocious Assault is 1 minute
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Charm of Finesse
LEGENDARY
291 Stamina
187 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Charm
Level
95
Effects:
Ferocious Assault
Applies Ferocious Assault when Activated. Lasts for 8.0 seconds.
• This effect does not stack from multiple casters.
• If any of the following are true:
• Must be engaged in pvp combat
• Must be used within a pvp zone.
• Cannot be modified except by direct means
• The reuse time of Ferocious Assault is 1 minute
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Destroyer's Nightmail Tunic of Shielding
LEGENDARY
320 Primary Attributes
542 Stamina
32.7 Crit Bonus
29.8 Casting Speed
32.7 Potency
11 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Cloak of Reflexes
LEGENDARY
233 Stamina
187 Primary Attributes
33.1 Crit Chance
27 Potency
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Keplin's Earstud
FABLED
455 Stamina
292 Primary Attributes
10,148 Resistances
62 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Overloaded Augmentation
When Equipped:
• On a damage spell hit this spell will cast Overloaded Augmentation on the raid. Lasts for 3.0 seconds.
• Increases Potency of raid and group members (AE) by 5.0, multiplied by increment stacks.
• This effect can stack from multiple casters. Increments up to 6 times. If this effect hits max increments, the raid will be stunned for a short duration.
• Cannot be modified except by direct means
• When a combat art is used this spell will cast Overloaded Augmentation on the raid. Lasts for 3.0 seconds.
• Increases Potency of raid and group members (AE) by 5.0, multiplied by increment stacks.
• This effect can stack from multiple casters. Increments up to 6 times. If this effect hits max increments, the raid will be stunned for a short duration.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Casalen
FABLED
455 Stamina
292 Primary Attributes
10,148 Resistances
62 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Distracting Dance
When Equipped:
• On any combat or spell hit this spell may cast Distracting Dance on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Teleports target to a random location within 7 meters.
• Increases all damage done to target by 1.25%.
• Increases in-combat movement speed of caster by 15.0%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mystical Linked Boots of the Skysaber
1/2 purple gem slots filled
FABLED
333 Primary Attributes
685 Stamina
28.5 Crit Bonus
28.5 Potency
9.6 Max Health
41.7 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
575
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Mystical Linked Forearms of the Skysaber
2/2 purple gem slots filled
FABLED
535 Stamina
280 Primary Attributes
20 Crit Bonus
20 Potency
6.7 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
575
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Mystical Linked Gloves of the Skysaber
1/2 purple gem slots filled
FABLED
333 Primary Attributes
685 Stamina
28.5 Crit Bonus
28.5 Potency
9.6 Max Health
41.7 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
575
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Slayer's Nightmail Helm of Shielding
LEGENDARY
240 Primary Attributes
337 Stamina
22.8 Crit Bonus
22.8 Potency
7.7 Max Health
3,341 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Ring of Heroism
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Swiftclaw's Bracelet of Action
FABLED
455 Stamina
292 Primary Attributes
10,148 Resistances
62 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Free Movements
When Equipped:
• On any combat or spell hit this spell may cast Free Movements on target. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Prevents AOE (except when direct)
• Can only trigger if no allies are within 7 meters of the caster
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slayer's Nightmail Greaves of Shielding
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
20.8 Casting Speed
22.8 Potency
7.7 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Necklace of Heroism
LEGENDARY
291 Stamina
187 Primary Attributes
7.8 Casting Speed
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Hammer of Consumed Bones
This weapon appears to be made of calcified ancient dragon bones
FABLED
372 Primary Attributes
648 Stamina
22.4 Crit Bonus
43.4 DPS
124.4 Crit Chance
22.4 Potency
11.5 Mitigation Increase
Infused Stats:
Hammer
One-Handed Crushing
Damage
105 - 597
(175.62 Rating)
Delay
4.0 seconds
Level
95
All Fighters, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Empyrean Cipher
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Mages, All Priests
Effects:
Empyrean Cipher
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged this spell has a 10% chance to cast Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Cipher on termination.
• Increases power of group members by 556.
• If above level 92
• Cannot be modified except by direct means
• Will absorb all damage. This spell will absorb a total of 2 attacks.
This character has 955,027 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 38,307 health per tick while out-of-combat.
This character has a Maximum Power pool of 82,096. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,304 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 67,267 whatsits.
This character resists Noxious damage in the amount of 67,315 whatsits.
This character resists Arcane damage in the amount of 67,123 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1342.8571428571
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 508.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 36,764, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 74.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
11.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
3 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 7.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.