EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hit this spell may cast Skilled Interval on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 368 instantly and every 5 seconds.
• Increases Flurry of Caster by 5.0.
• Increases Ability Mod of caster by 1,000.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Deathly Lock
One must enjoy every battle, it is a literal dance between life and death.
FABLED
122 Stamina
122 Primary Attributes
8.6 Crit Chance
12.6 Potency
18.4 Max Health
7.5 Crit Bonus
20.3 Haste
21.1 Multi Attack
Infused Stats:
Slots
Charm
Level
95
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Evaded Reaper
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Evaded Reaper
When Equipped:
• This effect will not stack with similar effects.
• On death this spell has a 50% chance to cast Evaded Reaper on caster. Lasts for 10 minutes.
• Decreases power of caster by 50.0%.
• This effect cannot be critically applied.
• Heals caster for 50.0% of max health.
• This effect cannot be critically applied.
• This effect can only activate once every 10 minutes.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Falinpol Chainmail Cuirass
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
73 DPS
13 AE Auto
9.2 Weapon Damage
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Steward's Shroud of Eternity
FABLED
187 Stamina
187 Primary Attributes
30.3 Crit Chance
11.1 Potency
11.1 Crit Bonus
105 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Stonehive Conqueror's Gem
FABLED
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Sting Like a Bixie
When Equipped:
• On any combat or spell hit this spell may cast Sting Like a Bixie on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• This effect can extend for up to 20 seconds provided the wearer is moving. Can only trigger once every 20 seconds.
• Shapechanges caster into a bixie
• Caster will Dodge 5.0% of incoming attacks.
• Increases Flurry of Caster by 25.0.
• Can only trigger if the group size is less than 3
•If adorned on the same item, this effect will not stack with itself.
• On a critical combat hit this spell may cast Etherflare I on target of attack. Triggers about 2.0 times per minute.
• Inflicts 8,198 - 9,061 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Etherflare I on target of spell. Triggers about 2.0 times per minute.
• Inflicts 8,198 - 9,061 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Skull-Shaped Bone Ring
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
25.1 DPS
9.6 Potency
9.6 Crit Bonus
0.8 Flurry
22.9 Multi Attack
168 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Ancestral Essence of Ferocity
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+23 agi +23 sta
+0.6% Mitigation Increase +10% Damage Per Second +1.3% Potency +1.1% Crit Bonus +0.3% Max Health
Progress to Next Level:
45
15.08%
NO-VALUE
Tear Sparkling Bracelet
ETHEREAL
250 Stamina
222 Primary Attributes
9,900 Resistances
48 Combat Skills
15 Potency
15 Crit Bonus
10.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Angelic Interest
When Equipped:
• On any combat or spell hit this spell may cast Angelic Interest on caster. Lasts for 1 minute. Triggers about 0.2 times per minute.
• Heals caster for 13,437.
• Summons an Angelic Assistant that inflicts damage to up to 8 enemies who are engaged with the player. The angel is immune to physical damage but takes double magic damage. It is not immune to area effect abilities.
• Cannot be modified except by direct means
• This effect can only trigger once every 60.0 seconds.
This character has 219,916 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,007 health per tick while out-of-combat.
This character has a Maximum Power pool of 56,168. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,411 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 53,528 whatsits.
This character resists Noxious damage in the amount of 53,290 whatsits.
This character resists Arcane damage in the amount of 53,100 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 373.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 942, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 35.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 44.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.