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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Quarrelsome Tunic
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.3 Max Health
92 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
283
Level
77
Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Voidstone Protectors Cloak
LEGENDARY
88 Primary Attributes
88 Stamina
5.2 Crit Bonus
2.2 Strikethrough
3.2 Crit Chance
5.2 Potency
3.2 Mitigation Increase
33.6 Multi Attack
Infused Stats:
Slots
Cloak
Level
80
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Armsmaster's Earring
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Soldier's Earring of Conquering
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Foot Wraps of the Desert Madman
LEGENDARY
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
267
Level
78
Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fiery Wyrm Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 7.8. Increases Health Regen of target by 102.5.
Quarrelsome Wristguards
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
2.3 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
295
Level
77
Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Voidstone Leather Gauntlets
LEGENDARY
88 Primary Attributes
88 Stamina
6 Combat Skills
5 Crit Bonus
5 Potency
4 Block Chance
18.4 Multi Attack
2.1 Mitigation Increase
Infused Stats:
Leather Armor (Hands)
Mitigation
300
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Revered Shissar Skullcap
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
Infused Stats:
Leather Armor (Head)
Mitigation
303
Level
79
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Voidstone Protectors Ring
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
5.2 Potency
2 Mitigation Increase
5.2 Crit Bonus
18.1 Haste
136 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Fighters
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Protectors Bangle
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
9 DPS
5.2 Potency
5.2 Crit Bonus
3 Block Chance
104 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sokokar Hide Breeches
FABLED
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
3.6 Mitigation Increase
0.7 Crit Bonus
Infused Stats:
Leather Armor (Legs)
Mitigation
328
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Voidstone Protectors Torque
LEGENDARY
46 Stamina
88 Primary Attributes
3.2 Strikethrough
3.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
20 Multi Attack
Infused Stats:
Slots
Neck
Level
80
All Fighters
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Protectors Staff
LEGENDARY
176 Stamina
176 Primary Attributes
5.6 Strikethrough
28.4 Crit Chance
10.4 Potency
10.4 Crit Bonus
66.4 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
154 - 874
(128.52 Rating)
Delay
8.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Frontier Monk's Pouch of Destruction
LEGENDARY
47 Stamina
47 Primary Attributes
19 Combat Skills
10.6 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
165 - 936
(122.4 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Soldier's Band of Conquering
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
All Fighters
Adornment Slots:
White, Green
HEIRLOOM NO-VALUE
Sparkling Adornment of Parrying (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Voidstone Protectors Bangle
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
9 DPS
5.2 Potency
5.2 Crit Bonus
3 Block Chance
104 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Leather Mantle
LEGENDARY
88 Stamina
88 Primary Attributes
5.1 Potency
5.2 Crit Bonus
28 Multi Attack
3.2 Mitigation Increase
Infused Stats:
Leather Armor (Shoulders)
Mitigation
300
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Remkit's Belt of Flight
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Waist
Level
80
Effects:
Flight
When Equipped:
• Increases Ranged Weapon Range of caster by 5.0%.
This character has 25,358 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,135 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,380. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,072 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,354 whatsits.
This character resists Noxious damage in the amount of 9,096 whatsits.
This character resists Arcane damage in the amount of 9,096 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 136.33838383838
This character has a 46% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 688, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.