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Applies Dragon Grit when Activated. Lasts for 20.0 seconds.
• Reduces all damage done to caster by 15%. This spell will absorb a total of 20 attacks.
• Cannot be modified except by direct means
• The reuse time of Dragon Grit is 2 minutes
HEIRLOOM NO-VALUE LORE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
Increases Melee Multiplier of target by 0.99. Increases All Attributes of target by 4.2%. Increases Accuracy of target by 20.1%. Increases Max Health of target by 22.1%. Increases Power Regen of target by 713.8.
NO-VALUE
Waste Walker Hoop of the Dracomancer
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
31.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Port Woe Hoop of Force
3,249 Primary Attributes
5,508 Stamina
179,918 Power
286,297 Health
334,685 Resistances
569 Combat Skills
1300.1 Crit Bonus
475 Resolve
38307.2 Potency
30.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Striking Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases All Attributes of target by 2.2%. Increases Strikethrough of target by 11.4%. Increases Crit Bonus of target by 35.2. Increases Health Regen of target by 375.5.
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 7,448 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Elemental Rending
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 4,655 heat damage on target.
• Inflicts 4,655 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Waste Walker Satchel of the Dragon Hawk
LEGENDARY
3,861 Primary Attributes
6,507 Stamina
219,970 Power
350,030 Health
1.3 Flurry Multiplier
552.4 Crit Chance
47437.1 Potency
495 Resolve
1,545 Overcap Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
14124 - 21,185
(4413.6 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Purple, Cyan
HEIRLOOM
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Devastation Strike
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 7,448 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Waste Walker Ring of the Dracomancer
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
33.8 Casting Speed
40321.4 Potency
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Force Projection
Adds the following to an item:
3229.3 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
130
NO-VALUE NO-TRADE
Spiritstone of Coldforged Achievement
This will grow in power as you collect Fragments of Coldforged Achievements.
LEGENDARY, Achievement Hunter
PRESTIGE
Adds the following to an item:
14,280 Stamina
4,326 Primary Attributes
24.6 Ability Doublecast
46.9 Mitigation Increase
521.3 Crit Bonus
33.9 Fervor
166.5 Max Health
261 Overcap Crit Bonus
1,912,587 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
130
Effects:
Collected Achievements
When Equipped:
• Increases Crit Bonus of caster by 142.6.
• Increases Crit Bonus Overcap of caster by 142.6.
This character has 5,508,111,532 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 220,324,859 health per tick while out-of-combat.
This character has a Maximum Power pool of 88,382,483. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,536,201 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,165,180 whatsits.
This character resists Noxious damage in the amount of 2,165,895 whatsits.
This character resists Arcane damage in the amount of 2,165,895 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 22.99173553719
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3907.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 94,099,736, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 59.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
1.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 58% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 84.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.