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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Malduran Crystal Shards
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
7 Mitigation Increase
7.3 Reuse Speed
Infused Stats:
Deity:
+9 sta
0.6% Potency
0.6% Crit Bonus
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,225 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Electrified Adornment of Critical Chance
TREASURED
Adds the following to an item:
10 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Schemer's Devious Bow
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
51.5 DPS
172.2 Crit Chance
51.1 Potency
14 Mitigation Increase
13.1 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
562 - 1,685
(280.81 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,613 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
INFUSABLE
Electrified Adornment of Extra Attacks
TREASURED
Adds the following to an item:
10 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Signet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
Infused Stats:
Deity:
+67 sta
1.4% Potency
1.7% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Electrified Adornment of Arcane Resilience
TREASURED
Adds the following to an item:
1,980 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+398 agi +253 sta
+62% Damage Per Second +8.7% Potency +8.7% Crit Bonus +14.1% Weapon Damage Bonus
Progress to Next Level:
6
88.5%
NO-VALUE
Wristlet of Xexon
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+5 sta
0.4% Potency
0.7% Crit Bonus
+6.2 Abil Mod
Slots
Wrist
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM INFUSED
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Shieldwall of Warslik
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
56 DPS
186.9 Crit Chance
55.6 Potency
9 Resolve
14.3 Reuse Speed
15.3 Block Chance
Infused Stats:
Deity:
+61 sta
2.5% Potency
1.6% Crit Bonus
Tower Shield
Slots
Secondary
Protection
3,460
Level
100
Berserker, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 2,603,002 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 104,546 health per tick while out-of-combat.
This character has a Maximum Power pool of 223,471. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,455 power per tick while out-of-combat.
This character runs 2% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 213,157 whatsits.
This character resists Noxious damage in the amount of 213,407 whatsits.
This character resists Arcane damage in the amount of 213,107 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 271.93661971831
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1571.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 230,052, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 145%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 42.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
170.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2765 seconds, a 89.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
390 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 33.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 65.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.