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Commander Mirrakar would force his officers to pay homage to his leadership by drinking from this cup, filled with their own blood.
FABLED
102 Stamina
102 Primary Attributes
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
16.2 Haste
17 Multi Attack
Infused Stats:
Slots
Charm
Level
92
Effects:
Steady Pulse II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Steady Pulse II on target of spell cast. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 1,866 - 2,062 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Fabled Red Lexicon
LEGENDARY
358 Stamina
230 Primary Attributes
12.5 Casting Speed
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Better Part of Valor II
Applies Better Part of Valor II when Activated. Lasts for 10.0 seconds.
• Applies Mire of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 70.0%.
• Cannot be modified except by direct means
• Dispels 131 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 55.0%.
• Increases in-combat movement speed of group members (AE) by 20.0%.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor II is 1 minute 30 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine boiled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
8
Forest Scion's Purified Tunic
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
262 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
392
Level
90
Warden
Effects:
Celestial Restoration
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 875.
• Heals group members (AE) for 292 every 5 seconds.