EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a healing spell cast this spell may cast Greater Ancestral Barrier on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 750 points of all damage
• Replenishes 150 points of absorption every 5 seconds.
Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Totem of the Ankexfen
This is an ancient relic from the First War of the Gods. These symbols were worn by the Ankexfen, the early goblins that supported Rallos Zek, to greatly enhance their power. Not many Ankexfen relics are known to exist. It is believed that any that are around today were actually retrieved from the battlegrounds of the Plane of Earth.
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
6.4 Multi Attack
95 Ability Mod
Infused Stats:
Slots
Ear, Finger
Level
80
All Priests, Paladin, Shadowknight
Effects:
Foresight of the Ankexfen
When Equipped:
• On a healing spell cast this spell may cast Foresight of the Ankexfen on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell by 25%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Hoop of Fire Worship
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Annealed Chain Boots
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
405
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Giant Panther Chops
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing heal and ward amount by 1.5%.
Steel Reed Chain Bracers of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
367
Level
86
Defiler, Mystic
Adornment Slots:
White, Turquoise
NO-TRADE
Refulgent Gem of Prowess
TREASURED
Adds the following to an item:
20 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Wraith's Cuffs of the Citadel
FABLED
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
13.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
475
Level
90
Defiler
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Rune Etched Helm
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
10.6 DPS
2.5 Crit Chance
3.8 Potency
2.6 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Hateshield
When Equipped:
• On a healing spell cast this spell may cast Hateshield on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.6 times per minute.
• Wards target against 1,500 points of all damage
• Cannot be modified except by direct means
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
• On a healing spell cast this spell may cast Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 214.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
• On a damage spell hit this spell may cast Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 214.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cruel Trinket of Treachery
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Effects:
Power of Darkness
When Equipped:
• On a healing spell cast this spell may cast Power of Darkness on target of spell. Triggers about 2.0 times per minute.
• Increases power of caster by 216.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Restorative Clasp
LEGENDARY
Adds the following to an item:
45 Ability Mod
Type:
White Adornment
Slots:
Neck
Level
70
NO-VALUE
Dream Scorcher
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Spear
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Defiler
Effects:
Tribal Spirit
When Equipped:
• On a beneficial spell cast this spell has a 12% chance to cast Tribal Spirit on the group. Lasts for 12.0 seconds.
• Reduces elemental, noxious and arcane damage done to group members (AE) by 5%.
• Improves the value of healing and ward spells by 8%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Nightmares
Applies Nightmares when Activated. Lasts for 24.0 seconds.
• Inflicts 785 - 960 disease damage on target encounter instantly and every 4 seconds.
• Heals group members (AE) for 654 - 800 instantly and every 4 seconds.
• The casting time of Nightmares is 2.0 seconds and the reuse time of the spell is 1 minute
Healing Shroud
When Equipped:
• Adds additional healing to Ancient Shroud VII and Carrion Warding VI.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Clemency of the Pontiff
LEGENDARY
Adds the following to an item:
45 Ability Mod
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
NO-VALUE
Ferhustr's Furious Rolling-Pin
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Flour Power
When Equipped:
• On a critical healing spell cast this spell may cast Flour Power on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 20%.
This character has 51,023 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,282 health per tick while out-of-combat.
This character has a Maximum Power pool of 19,819. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 955 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 16,336 whatsits.
This character resists Noxious damage in the amount of 17,576 whatsits.
This character resists Arcane damage in the amount of 14,680 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 62% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 62% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 250, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 91.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.