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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
16
Cuirass of the Jarsath
LEGENDARY
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.5 Max Health
95 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
355
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lesser Runic Absorption
When Equipped:
• On a healing spell cast this spell may cast Lesser Runic Absorption on target of spell cast. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Wards caster against 300 points of all damage
• Cannot be modified except by direct means
• Must not be in an Expansion: Destiny of Velious zone
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Cloak of Trepidation
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Slots
Cloak
Level
79
Effects:
Enraging Presence
When Equipped:
• When damaged with a melee weapon this spell will cast Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 87
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Danak Hoop of Subversion
MASTERCRAFTED
46 Stamina
46 Primary Attributes
324 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
78
Effects:
Concealed Swiftness
When Equipped:
• Increases stealth or invisible movement speed of caster by 15.0%.
• This effect suspends during combat
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Danak Hoop of Subversion
MASTERCRAFTED
46 Stamina
46 Primary Attributes
324 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
78
Effects:
Concealed Swiftness
When Equipped:
• Increases stealth or invisible movement speed of caster by 15.0%.
• This effect suspends during combat
Adornment Slots:
White, Turquoise, Orange
Scintillating Intellectual Backing
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
60
NO-VALUE
Rilissian Trooper Chainmail Boots
MASTERCRAFTED
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Scintillating Agile Spurs
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Feet
Level
60
NO-VALUE
Fitzfangle's Aiming Device
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
349
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Mirage
When Equipped:
• On a ranged hit this spell may cast Mirage on target of attack. Triggers about 1.8 times per minute.
• Decreases Threat to target by 500
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Charred Magmatic Gloves
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
344
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Rilissian Trooper Chainmail Coif
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
302
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Tynnonium Band of Strength
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.2 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
72
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 24.8.
• Increases DPS of caster by 29.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Sebilisian Choker
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
79
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Sebilite Croaking Dirk
LEGENDARY
46 Stamina
46 Primary Attributes
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Sinister Toxins
When Equipped:
• Increases damage of all crafted poisons by 10 percent.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Di'Zok Bow of Flame
MASTERCRAFTED LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Bow
Ranged
Damage
114 - 644
(84.14 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
78
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Flame Strike
When Equipped:
• On a combat hit this spell may cast Flame Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 238 - 397 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Smoldering Vampiric Composite Gear Stone
LEGENDARY
Adds the following to an item:
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
70
Effects:
Vampiric Pith
When Equipped:
• On a combat hit this spell may cast Vampiric Feedback on target of attack. Triggers about 2.0 times per minute.
• Inflicts 171 divine damage on target.
• Heals caster for 184.
• Cannot be modified except by direct means
NO-VALUE
Imbued Tynnonium Band of Strength
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.2 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
72
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 24.8.
• Increases DPS of caster by 29.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Rilissian Trooper Chainmail Mantle
MASTERCRAFTED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
302
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scintillating Spiked Straps
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Shoulders
Level
60
Effects:
Barbed Guard
When Equipped:
• When damaged with a melee weapon this spell will cast Barbed Guard on target's attacker.
• Inflicts 43 piercing damage on target.
• Cannot be modified except by direct means
NO-VALUE
Brokenskull Mate's Belt
LEGENDARY
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
6.8 Haste
Infused Stats:
Slots
Waist
Level
80
Effects:
Counterattack
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Counterattack on target's attacker. This effect normalizes based off of a three second triggering event.
This character has 9,444 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 388 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,362. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 294 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,504 whatsits.
This character resists Noxious damage in the amount of 6,651 whatsits.
This character resists Arcane damage in the amount of 6,234 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 26% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 346, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.