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Applies Al'Ismak Beni Djinn when Activated. Lasts for 1 minute.
• Inflicts 854 magic damage on target.
• Only a djinn can be harmed by the true name of the master.
• Roots target
• Only the Djinn Master can be held by his true name.
• Epic targets gain an immunity to Root effects of 3 minutes and duration is reduced to 20.0 seconds.
• The casting time of Al'Ismak Beni Djinn is 2.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Chitinous Leather Tunic
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
298
Level
69
All Fighters, All Priests, All Scouts
Effects:
Mutagenic Catalyst
When Equipped:
• On a hostile spell hit this spell may cast Mutagenic Reaction on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Decreases Threat to target by 350
• Increases power of caster by 122 every 5 seconds.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of the Traitor's Grace
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.1 Haste
Infused Stats:
Slots
Cloak
Level
79
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.6 times per minute.
• Heals group members (AE) for 361.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Drachnid Bliss
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 13.2. Increases Power Regen of target by 120.0.
Hoop of the Chosen
FABLED
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4.8 Multi Attack
62 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Effects:
Dark Aura of Protection
When Equipped:
• On a healing spell cast this spell may cast Star Darkened Armoring on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the target's effectiveness of worn armor vs physical damage by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Yha-lei Bone Hoops
LEGENDARY
45 Primary Attributes
45 Stamina
347 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5.1 Haste
5.9 Multi Attack
Infused Stats:
Slots
Ear
Level
77
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.6 times per minute.
• Heals group members (AE) for 342.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Oiled Leather Boots
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
274
Level
80
All Fighters, All Priests, All Scouts
Effects:
Benevolent Alacrity II
When Equipped:
• Reduces cast time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Barracuda Roll
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS of target by 17.8. Increases Health Regen of target by 190.0.
Wristguards of the Sacred Grove
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
268
Level
70
Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Feral Hide Gloves
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
300
Level
80
Channeler, Fury, Warden
Effects:
Benevolent Alacrity III
When Equipped:
• Reduces cast time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Skullcap of the Dark Master
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
268
Level
70
All Fighters, All Priests, All Scouts
Effects:
Thought Retrieval
When Equipped:
• On a beneficial spell cast this spell may cast Thought Retrieval on caster. Triggers about 1.8 times per minute.
• Increases power of caster by 240.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Horrific Signet
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
79
Effects:
Manawell
When Equipped:
• On a healing spell cast this spell may cast Manawell on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 169.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spiny Needle Band
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Feral Hide Leggings
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
322
Level
80
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mark of the Awakened Intellect
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Slots
Neck
Level
68
All Mages, All Priests
Effects:
Awakened Intellect
Applies Awakened Intellect when Equipped.
• Increases Crit Chance of caster by 2.0.
• Increases Combat Power Regen of caster by 5.0.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Scintillating Restorative Clasp
LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Neck
Level
60
NO-VALUE
Bite of the Wolf
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Warden
Effects:
Infuriating Thorns
Applies Infuriating Thorns when Activated. Lasts for 12.0 seconds.
• Will absorb all damage.
• When damaged this spell will cast Infuriating Thorns on target's attacker.
• Inflicts 837 piercing damage on target.
• Cannot be modified except by direct means
• Grants a total of 3 triggers of the spell.
• The casting time of Infuriating Thorns is 2.0 seconds and the reuse time of the spell is 3 minutes
Nature's Restoration
When Equipped:
• On a healing spell cast this spell has a 50% chance to cast Nature's Restoration on caster.
• Increases power of caster by 436 - 654.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Splash of Nature
When Equipped:
• Heal over time spells increase healing with each tick. Healing ceases to increase after 5 ticks.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
The Arm of Erollisi
FABLED, Qeynos Claymore
PRESTIGE
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
66 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
70
All Priests
Effects:
Marr's Blessing of Renewal
When Equipped:
• On a beneficial spell cast this spell has a 5% chance to cast Marr's Blessing of Renewal on target of spell.
• Dispels 80 levels of any hostile effects on target
• Cannot be modified except by direct means
• On a beneficial spell cast this spell has a 25% chance to cast Marr's Blessing of Renewal on caster. Lasts for 30.0 seconds.
• Increases the heal or ward amount of the caster's next beneficial spell by 20%.
• Dispelled when target casts a beneficial spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Band of the Chosen
FABLED
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Effects:
Dark Purpose
When Equipped:
• On a healing spell cast this spell may cast Dark Resolve on target of spell cast. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• Makes target immune to Charm effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Inexorable Bangle
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
Infused Stats:
Slots
Wrist
Level
79
Effects:
Replenishing Heal
When Equipped:
• On a healing spell cast this spell may cast Replenishing Heal on target of spell cast. Lasts for 16.0 seconds. Triggers about 1.2 times per minute.
• Increases power of target by 52 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Reclaimer's Buckler
LEGENDARY
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
375
Level
69
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Girdle of the Di'Zok Spirit
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Pond Wash
When Equipped:
• On a spell cast this spell has a 10% chance to cast Pond Wash on the group.
• Increases power of group members (AE) by 2.9% of caster's max power.
This character has 9,810 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 582 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,556. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 467 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,834 whatsits.
This character resists Noxious damage in the amount of 8,474 whatsits.
This character resists Arcane damage in the amount of 8,850 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1517.9545454545
This character has a 34% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 34% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 250, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.