EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
The supreme art of war is to subdue the enemy without a drop of blood.
FABLED
211 Stamina
211 Primary Attributes
9,504 Resistances
22 DPS
12.6 Potency
12.6 Crit Bonus
0.8 Flurry
22 Haste
30.2 Multi Attack
1.9 AE Autoattack Chance
14747 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Scouts
Effects:
Tempered Will of Zek
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Tempered Will of Zek on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 2,346 - 2,593 piercing damage on target instantly and every 3 seconds.
• Inflicts an additional 130 - 144 piercing damage on target every tick.
• Heals caster for 1,702 - 1,881 instantly and every 3 seconds.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Wristbrace of the Silver Reaper
FABLED
203 Stamina
203 Primary Attributes
9,108 Resistances
16.64.3% DPS
12.1 Potency
12.1 Crit Bonus
0.6 Flurry
33.2 Haste
38.7 Multi Attack
2 AE Autoattack Chance
Infused Stats:
Slots
Wrist
Level
95
Effects:
Touch of the Silver Reaper
When Equipped:
• Increases Flurry of Caster by 2.0.
• Increases Accuracy of caster by 10.0%.
• Increases Crushing, Piercing and Slashing of caster by 8.0.
•This effect will not stack with any rank or tier of itself.
It is a wonder how this bracer was formed, as it is feels nearly impervious to damage, having been created from Balor the Primeval deep within the Underdepths.
FABLED
104 Stamina
104 Primary Attributes
1,776 Resistances
27.1 DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Effects:
Corrosive Fog IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Corrosive Fog IV on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 793 - 876 disease damage on target encounter instantly and every 2 seconds.
• Decreases Defense and Parry of target encounter by 10.0.
• Decreases Mitigation of target encounter vs physical damage by 480.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Ethereal Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Claws of the Cursed Soul
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
12.22.4% Strikethrough
60.6 Crit Chance
11.1 Potency
38.3 Multi Attack
3.9 AE Autoattack Chance
Infused Stats:
Fists
Slots
Secondary, Primary
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
Beastlord, Bruiser, Monk
Effects:
Block Chance
When Equipped:
• Increases Block Chance of caster by 18.0%.
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Rune: Greater Perpetual Flow I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Perpetual Flow I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Transcendent Eliminator's Despotic Spaulders
FABLED
110 Primary Attributes
110 Stamina
34 Combat Skills
6.8 Crit Bonus
15 Casting Speed
7.8 Crit Chance
11.2 Potency
18.4 Haste
10.7 Multi Attack Chance
5 AE Autoattack Chance
431 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
484
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 61,417 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,477 health per tick while out-of-combat.
This character has a Maximum Power pool of 57,061. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,388 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 0 whatsits.
This character resists Noxious damage in the amount of 0 whatsits.
This character resists Arcane damage in the amount of 0 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).