EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Moondancer's Apogee
LEGENDARY
160 Stamina
160 Primary Attributes
10.9 Casting Speed
26 Crit Chance
9.6 Potency
9.6 Crit Bonus
17.5 Haste
12.2 Multi Attack
10.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
Adornment Slots:
White, White, Yellow
HEIRLOOM ATTUNEABLE
Assay I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Assay I
When Equipped:
• Reduces resistibility of all spells by 6%.
•This effect will not stack with any other Oracle effect.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Dragon's Retrospect
LEGENDARY
102 Stamina
102 Primary Attributes
1,728 Resistances
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Remorseless Hoop
FABLED
46 Stamina
46 Primary Attributes
351 Resistances
10.3 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Swamp Cloth Sandals
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
15.7 Haste
16.5 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
200
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Tranquil Banyan Root Cuffs
MASTERCRAFTED
138 Primary Attributes
138 Stamina
50 Combat Skills
8.2 Crit Bonus
8.2 Potency
15.6 Casting Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
202
Level
92
Adornment Slots:
White
ATTUNEABLE
Tranquil Banyan Root Mitts
MASTERCRAFTED
145 Stamina
145 Primary Attributes
100 Combat Skills
8 Crit Bonus
8 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
208
Level
92
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
ATTUNEABLE
Swamp Cloth Hood
LEGENDARY
102 Primary Attributes
102 Stamina
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
16.8 Reuse Speed
17 Multi Attack
Infused Stats:
Cloth Armor (Head)
Mitigation
200
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Insightful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
10.9 DPS
9.6 Potency
9.6 Crit Bonus
21.9 Haste
8 Reuse Speed
335 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Devourite Wristlets
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
7.9 DPS
10.9 Casting Speed
9.6 Potency
9.6 Crit Bonus
8 Reuse Speed
210 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blessed Tranquil Banyan Root Pantaloons
MASTERCRAFTED
174 Stamina
174 Primary Attributes
48 Combat Skills
51.1 DPS
8.9 Potency
17.8 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
223
Level
92
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Silent Scream of Hysteria
LEGENDARY
160 Stamina
160 Primary Attributes
27.1 DPS
26 Crit Chance
19.1 Potency
9.6 Crit Bonus
28.4 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Staff of Deep Resonance
LEGENDARY
320 Primary Attributes
320 Stamina
19.1 Crit Bonus
103.9 Crit Chance
19.1 Potency
40.5 Haste
27.7 Multi Attack
10 Reuse Speed
Infused Stats:
Staff
Two-Handed Crushing
Damage
182 - 1,031
(173.24 Rating)
Delay
7.0 seconds
Level
92
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Bastion I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Bastion I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Bastion I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 3,316.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Bastion I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 3,316.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Diffraction I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Diffraction I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Diffraction I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Multi Attack of caster by 15.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Wurmbone's End
LEGENDARY
160 Stamina
160 Primary Attributes
14.8 DPS
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
17.5 Haste
12 Multi Attack
4.4 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
198 - 1,122
(165 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Beguile I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Beguile I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical combat hit this spell may cast Beguile I on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,749 - 5,250
• Inflicts 3,182 - 3,518 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Beguile I on target of spell. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,749 - 5,250
• Inflicts 3,182 - 3,518 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Bloodshot Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
10.9 DPS
9.6 Potency
9.6 Crit Bonus
21.9 Haste
8 Reuse Speed
335 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earthbender Wristlets
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
10.9 Casting Speed
5.2 Spell Reuse Speed
320 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Swamp Cloth Mantle
LEGENDARY
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
16.5 Multi Attack
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
200
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Windseller's Sash
LEGENDARY
160 Stamina
160 Primary Attributes
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
50.3 Haste
11 Reuse Speed
Infused Stats:
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Simulcast I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Simulcast I
When Equipped:
• Increases Multi Attack of caster by 6.5.
• This effect will not stack with any rank or tier of itself.
This character has 131,191 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,458 health per tick while out-of-combat.
This character has a Maximum Power pool of 42,143. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,936 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 41,283 whatsits.
This character resists Noxious damage in the amount of 42,665 whatsits.
This character resists Arcane damage in the amount of 41,236 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 199.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,700, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 84.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 70.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
65 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.