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• On any combat or spell hit this spell may cast Corruption of the Elements on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 53 instantly and every 4 seconds.
• Heals caster for 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Tunic of the Stirring Reflexes
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
8.2 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
292
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Nurgan Bauble
LEGENDARY
46 Primary Attributes
46 Stamina
570 Resistances
17 Combat Skills
0.8 Crit Bonus
9.9 DPS
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Ear
Level
67
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Boots of the Stirring Reflexes
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Leather Armor (Feet)
Mitigation
272
Level
80
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Fingerless Gloves of the Stirring Reflexes
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
269
Level
79
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Covering of the Stirring Reflexes
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Leather Armor (Head)
Mitigation
269
Level
79
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Wyvern Scaled Band
LEGENDARY
46 Primary Attributes
46 Stamina
302 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
67
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Spirit-touched Bangle
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Leggings of the Stirring Reflexes
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
8.2 Multi Attack
Infused Stats:
Leather Armor (Legs)
Mitigation
292
Level
80
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Wurm Scale Torque
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
9.9 DPS
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Neck
Level
67
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Imbued Titanium War Hammer
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
12 DPS
2.9 Crit Chance
5.2 Potency
Infused Stats:
Hammer
One-Handed Crushing
Damage
48 - 270
(79.51 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,527
• Must be flanking or behind
• Increases Threat to target by 4,167
• Must be in front of
• Inflicts 182 - 339 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Mottled Leather Pouch
HANDCRAFTED
39 Primary Attributes
38 Stamina
16 Combat Skills
0.7 Crit Bonus
1.7 Crit Chance
3.5 Potency
3.8 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
134 - 760
(99.38 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,527
• Must be flanking or behind
• Increases Threat to target by 4,167
• Must be in front of
• Inflicts 182 - 339 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Infused Stats:
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Infused Stats:
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Titanium Katar
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.7 Haste
Infused Stats:
Fists
One-Handed Crushing
Damage
60 - 338
(79.51 Rating)
Delay
5.0 seconds
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Armwraps of the Stirring Reflexes
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
272
Level
80
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
This character has 49,968 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,015 health per tick while out-of-combat.
This character has a Maximum Power pool of 27,099. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,100 power per tick while out-of-combat.
This character runs 152% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,210 whatsits.
This character resists Noxious damage in the amount of 4,301 whatsits.
This character resists Arcane damage in the amount of 4,711 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 44.480968858132
This character has a 41% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 578, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 2.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.52208% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.