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• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Chain Gloves of the Theory Seeker
FABLED, RELIC
PRESTIGE
1,114 Primary Attributes
2,476 Stamina
21,628 Power
144,351 Health
891.2 Potency
23.9 Mitigation Increase
65 Resolve
340.8 Haste
21.8 Max Health
29 Overcap Crit Bonus
Infused Stats:
Deity:
+145 sta
21.8% Potency
1.2% Crit Bonus
Chain Armor (Hands)
Mitigation
806
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Spellwoven Azure Skyiron Helm
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
15 Resolve
136.8 Multi Attack
115.3 Reuse Speed
15 Overcap Crit Bonus
8,343 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Archivist's Signet
TREASURED
711 Primary Attributes
711 Stamina
13,968 Power
31,054 Health
89,100 Resistances
217 Combat Skills
200 Crit Bonus
35 Resolve
43.2 DPS
2405.5 Potency
56.7 Haste
15.6 Weapon Damage
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
NO-TRADE NO-VALUE INFUSABLE
Planar Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
10 Crit Bonus
1 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
100
NO-VALUE NO-TRADE
Plane Touched Spiritstone
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Petitioner's Circlet
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
50.5 DPS
24.9 Casting Speed
3061.4 Potency
19.3 Block Chance
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Pyrelink Chausses
LEGENDARY
1,154 Primary Attributes
2,817 Stamina
13,514 Power
90,198 Health
116.7 Casting Speed
860.9 Potency
24.6 Max Health
40 Resolve
33 Overcap Crit Bonus
11,883 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
759
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Spiked Neck of the Fiend
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
234 Crit Bonus
45 Resolve
50.5 DPS
153.5 Crit Chance
3061.4 Potency
18.3 Weapon Damage
30,018 Ability Mod
Infused Stats:
Deity:
+125 sta
14.8% Potency
1.7% Crit Bonus
+886.9 Abil Mod
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Archivist's Dagger
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
TREASURED
881 Primary Attributes
881 Stamina
10,424 Power
23,174 Health
6.6 AE Auto
286.4 Crit Chance
465.1 Potency
52.5 Resolve
96 Haste
23 Overcap Crit Bonus
4,695 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
217 - 652
(217.27 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,772 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
816 Primary Attributes
1,408 Stamina
5,045 Power
16,827 Health
163.9 Crit Bonus
24 Resolve
86 DPS
288.8 Crit Chance
223 Potency
44.9 Reuse Speed
2,365 Ability Mod
Infused Stats:
Deity:
+43 sta
6.8% Potency
+197.6 Abil Mod
Bow
Ranged
Damage
574 - 1,723
(287.12 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
103
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,574 cold damage on target.
• Inflicts 3,574 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Archivist's Ring
TREASURED
711 Primary Attributes
711 Stamina
13,968 Power
31,054 Health
89,100 Resistances
217 Combat Skills
200 Crit Bonus
35 Resolve
20.9 Casting Speed
2405.5 Potency
31.3 Flurry
16.3 Block Chance
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
NO-TRADE NO-VALUE INFUSABLE
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Plane Touched Spiritstone
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Sparkling Mist Bracelet
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
50.5 DPS
3061.4 Potency
66.5 Haste
34.1 Reuse Speed
Infused Stats:
Deity:
+65 sta
16.5% Potency
1.3% Crit Bonus
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Metetherial Axe
LEGENDARY
705 Primary Attributes
1,217 Stamina
4,008 Power
13,374 Health
141.7 Crit Bonus
15 Resolve
79.2 DPS
271.6 Crit Chance
192.9 Potency
22.4 Mitigation Increase
20.6 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,199 mental damage on target encounter instantly and every second.
This character has 22,612,567 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 904,527 health per tick while out-of-combat.
This character has a Maximum Power pool of 662,771. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 26,776 power per tick while out-of-combat.
This character runs 60% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 575,610 whatsits.
This character resists Noxious damage in the amount of 575,890 whatsits.
This character resists Arcane damage in the amount of 575,442 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1966.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,627,300, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 243.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
245.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
584 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 6.6 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 20.558% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.