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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Stormcaller's Tunic of the Combine
LEGENDARY
142 Stamina
142 Primary Attributes
9.5 Casting Speed
8.3 Potency
16.7 Crit Bonus
15.6 Haste
15.6 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
398
Level
93
Channeler, Fury, Warden
Adornment Slots:
White, White
NO-TRADE
Moondancer's Apogee
LEGENDARY
160 Stamina
160 Primary Attributes
10.9 Casting Speed
26 Crit Chance
9.6 Potency
9.6 Crit Bonus
17.5 Haste
12.2 Multi Attack
10.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
Adornment Slots:
White, White, Yellow
HEIRLOOM ATTUNEABLE
Assay I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Assay I
When Equipped:
• Reduces resistibility of all spells by 6%.
•This effect will not stack with any other Oracle effect.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Heroic Dangling Skull Earring
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
11.1 Casting Speed
9.7 Potency
9.7 Crit Bonus
4.4 Spell Reuse Speed
341 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Corrupted Satyr Horn Earhoop
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Stormcaller's Combine Boots
LEGENDARY
93 Primary Attributes
93 Stamina
5.5 Crit Bonus
11.6 Casting Speed
6 Crit Chance
9.6 Potency
14.9 Multi Attack
Infused Stats:
Leather Armor (Feet)
Mitigation
364
Level
91
Channeler, Fury, Warden
Adornment Slots:
White, White
ATTUNEABLE
Giant Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
Soulroot's Reverence
Madness strikes at all living things, and all living things strive for peace.
FABLED
159 Stamina
159 Primary Attributes
13.1 Casting Speed
9.2 Potency
9.2 Crit Bonus
15.9 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
414
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, White
ATTUNEABLE
Mist Panther Skin Gloves
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
23.1 DPS
6 Crit Chance
9.6 Potency
14.7 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Leafblighters Helm of the Combine
LEGENDARY
142 Primary Attributes
142 Stamina
8.2 Crit Bonus
20.3 DPS
12.3 Casting Speed
8.2 Potency
6 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
372
Level
93
Channeler, Fury, Warden
Adornment Slots:
White, White
NO-TRADE
Druzaic Mounted Ring
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
336 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
LORE-EQUIP NO-TRADE
Wristlet of Gazing Fears
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
10.9 Casting Speed
5.2 Spell Reuse Speed
320 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mist Panther Skin Leggings
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
386
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Silent Scream of Horror
LEGENDARY
160 Stamina
160 Primary Attributes
62.7 DPS
26 Crit Chance
19.1 Potency
9.6 Crit Bonus
6.1 Spell Reuse Speed
Infused Stats:
Slots
Neck
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Dreadcutter's Aft
LEGENDARY
163 Stamina
163 Primary Attributes
10.8 Casting Speed
53 Crit Chance
9.7 Potency
9.7 Crit Bonus
43.4 Haste
15.6 Multi Attack
4.4 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
83 - 468
(137.7 Rating)
Delay
4.0 seconds
Level
93
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bastion I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Bastion I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Bastion I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 3,316.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Bastion I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 3,316.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Shatterarrow
LEGENDARY
160 Stamina
160 Primary Attributes
11.2 Strikethrough
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
30.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Vitriolic Animus I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Vitriolic Animus I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus I on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,858 - 3,159 disease damage on target instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Unblinking Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
53 Multi Attack
5.2 Spell Reuse Speed
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Acolyte's Mark of Undead Ward
LEGENDARY
142 Stamina
142 Primary Attributes
6,386 Resistances
7 DPS
9.7 Casting Speed
8.5 Potency
8.5 Crit Bonus
7.7 Reuse Speed
186 Ability Mod
Infused Stats:
Slots
Wrist
Level
93
All Mages, All Priests
Adornment Slots:
White
NO-TRADE
Round Shield of the Protector
FABLED
100 Stamina
100 Primary Attributes
31 Combat Skills
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
578
Level
92
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Stout II
When Equipped:
• Increases Max Health of caster by 1,220.0.
•This effect will not stack with any other Stout effect.
• You may only benefit from one effect of this type.
This character has 121,716 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,117 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,566. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,889 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 39,780 whatsits.
This character resists Noxious damage in the amount of 39,780 whatsits.
This character resists Arcane damage in the amount of 37,522 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1012.8205128205
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 202.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,786, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 55.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
22 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
46 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 25% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 11.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.