EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical spell hit this spell may cast Final Stab V on target of spell. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Final Stab V on target of attack. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Oiled Jewel of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Slots
Charm
Level
60
Effects:
Final Stab VI
When Equipped:
• On a critical spell hit this spell may cast Final Stab VI on target of spell. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Final Stab VI on target of attack. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
tin arrow
Damage
+2 Piercing
Hit Bonus
0%
Infused Stats:
Bow
Level
1
NO-TRADE NO-VALUE
Melodic Coat of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
311
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Flowing Night VI
When Equipped:
• Increases DPS of caster by 6.0.
• Increases Haste of caster by 6.0.
• Increases in-combat movement speed of caster by 6.0%.
Adornment Slots:
White
ATTUNEABLE
Martial Cambric Adventurer's Cloak
MASTERCRAFTED
25 Stamina
25 Primary Attributes
10 Combat Skills
0.8 Crit Chance
1.3 Potency
1.8 Max Health
1.3 Crit Bonus
Infused Stats:
Slots
Cloak
Level
52
Adornment Slots:
White
REFINED
Scrumptious Wine
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
50
Duration
30 minutes
Effects:
Increases STA and AGI of target by 39.0. Increases Haste of target by 10.0. Increases Power Regen of target by 73.8.
NO-VALUE
Polarized Stud of Metal
LEGENDARY
31 Primary Attributes
31 Stamina
436 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.6 Max Health
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Oiled Studs of Distortion
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
130 Resistances
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Ear
Level
50
Effects:
Rising Brutality V
Applies Rising Brutality V when Activated. Lasts for 12.0 seconds.
• Applies Invigorated Haste V on termination. Lasts for 30.0 seconds.
• Increases Haste of caster by 60.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Damage Per Second of the caster over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Rising Brutality V is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Cobalt Chainmail Boots
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
218
Level
52
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ambrosial Pie
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and AGI of target by 77.0. Increases DPS of target by 10.0. Increases Health Regen of target by 247.8.
NO-VALUE
Melodic Wristguard of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
290
Level
60
All Scouts
Effects:
Martial Focus VI
When Equipped:
• Increases Accuracy of caster by 2.0%.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 24.0.
Adornment Slots:
White
ATTUNEABLE
Cobalt Chainmail Gloves
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.5 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
218
Level
52
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Cobalt Chainmail Coif
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
24 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
218
Level
52
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Oiled Ring of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Slots
Finger
Level
60
Effects:
Martial Vulnerability VI
When Equipped:
• On a critical combat hit this spell may cast Martial Vulnerability VI on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 620.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Martial Vulnerability VI on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 620.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Blackened Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
441 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
3.4 Multi Attack
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Imbued Cobalt Chainmail Leggings
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
233
Level
52
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 118 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Daybreak Hunter's Trinket
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
3.7 Multi Attack
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Stuccoed Stiletto
FABLED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
36 - 204
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Scouts
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Destructive Longbow of Dynamism
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Block Chance
Infused Stats:
Bow
Ranged
Damage
85 - 481
(62.83 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
50
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Demolishing Charge V
When Equipped:
• On a critical spell hit this spell may cast Demolishing Charge V on target of spell. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 520 - 575
• Inflicts 294 - 326 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Demolishing Charge V on target of attack. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 520 - 575
• Inflicts 294 - 326 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Vanadium Band of Agility
MASTERCRAFTED
21 Primary Attributes
20 Stamina
156 Resistances
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Infused Stats:
Slots
Finger
Level
52
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 18.2.
• Increases Haste of caster by 20.8.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Empowered Droag Claw Armband
FABLED
32 Primary Attributes
32 Stamina
469 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Toxic Dagger of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
37 - 212
(62.42 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike VI
When Equipped:
• On a critical combat hit this spell may cast Infected Strike VI on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 293 - 323 disease damage on target.
• Inflicts 73 - 81 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 60.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Infected Strike VI on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 293 - 323 disease damage on target.
• Inflicts 73 - 81 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 60.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Chainmail Armguards of the Wretched
FABLED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.9 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
281
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 11,004 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 595 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,579. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 429 power per tick while out-of-combat.
This character runs 26% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,293 whatsits.
This character resists Noxious damage in the amount of 7,113 whatsits.
This character resists Arcane damage in the amount of 7,113 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 16% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 764, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.