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Applies Guise of the Deceiver when Activated. Lasts for 2 hours.
• Shapechanges caster into a dark elf
• The casting time of Guise of the Deceiver is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Mark of Agility
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Charm
Level
20
All Scouts
Adornment Slots:
White
NO-TRADE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Dwarven Ringmail Tunic
LEGENDARY, Dwarven Ringmail Tunic
10 Stamina
10 Primary Attributes
4 Combat Skills
0.8 Strikethrough
Infused Stats:
Chain Armor (Chest)
Mitigation
85
Level
19
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Visionary Stalkers Cloak
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Haste
Infused Stats:
Slots
Cloak
Level
50
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Bone Engraved Facet
LEGENDARY
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fishbone Earring
LEGENDARY, Fishbone Earring
13 Stamina
13 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
• Allows caster to breathe under water
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Enduring Striking Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 35.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Golden Efreeti Boots
LEGENDARY, Golden Efreeti Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
0.5 Haste
Infused Stats:
Cloth Armor (Feet)
Mitigation
111
Level
50
Effects:
Golden Idea
When Equipped:
• On any combat or spell hit this spell may cast Golden Idea on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 118.
• Increases power of caster by 89 every 5 seconds.
• This effect cannot be critically applied.
• Increases Potency of caster by 5.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Bracer of Thunder
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
84
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Lookout's Chain Gloves of Agility
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Crown of King Tranix
LEGENDARY, Crown of King Tranix
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
1.3 Multi Attack
Infused Stats:
Cloth Armor (Head)
Mitigation
100
Level
45
Effects:
Flame Shroud
When Equipped:
• When any damage is received this spell has a 10% chance to cast Flame Shroud on target's attacker.
• Inflicts 106 - 129 heat damage on target.
• Cannot be modified except by direct means
Eye of Tranix
Applies Eye of Tranix when Activated. Lasts for 2 hours.
• Grants Infravision to caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Runner's Ring
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
LORE NO-TRADE
Bracelet of Pristine Shards
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
carbonite chainmail leggings
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
59
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Glowing Black Stone
LEGENDARY, Glowing Black Stone
13 Stamina
13 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Effects:
Dark Deeds
When Equipped:
• On any combat or spell hit this spell may cast Dark Deeds on target of attack. Triggers about 1.8 times per minute.
• Inflicts 79 magic damage on target.
• Heals caster for 150.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Short Sword of the Ykesha
LEGENDARY, Short Sword of the Ykesha
16 Stamina
16 Primary Attributes
7 Combat Skills
1.4 DPS
0.2 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
30 - 172
(33.79 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Ykesha's Wrath
When Equipped:
• On any combat or spell hit this spell may cast Ykesha's Wrath on target of attack. Triggers about 1.8 times per minute.
• Inflicts 198 - 242 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Thug's Bandoleer
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
12 - 69
(9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
10
All Scouts
Adornment Slots:
White
NO-TRADE
Ring of Tainted Souls
TREASURED
8 Stamina
8 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Bracelet of Shiny Shards
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Serrated Bone Dirk
LEGENDARY, Serrated Bone Dirk
16 Stamina
16 Primary Attributes
7 Combat Skills
0.2 Potency
1.4 DPS
Infused Stats:
Dagger
One-Handed Piercing
Damage
20 - 115
(33.79 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 10.0.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Cutthroat's Fashioned Chain Spaulders
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
126
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 8,946 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 368 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,582. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 327 power per tick while out-of-combat.
This character runs 33% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,944 whatsits.
This character resists Noxious damage in the amount of 2,268 whatsits.
This character resists Arcane damage in the amount of 2,210 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 2% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.