EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases effectiveness of Heroic Opportunities by 100%.
• Increases effectiveness of Khepri's Salvation by 10%.
• \#E6E0F8On completion of a Heroic Opportunity, target and their group members with Khepri's Cacophony will receive Khepri's Salvation, if not in cooldown.
• \#FBFBEFKhepri's Salvation increments by 1 each time a Heroic Opportunity is completed, with max duration increasing by 10 seconds. At 10 increments, each archetype gains a new effect and the duration is set to 120 seconds.
• \#CEF6ECKhepri's Salvation goes into cooldown for 15 minutes at 10 increments, or on expiration, or upon target's death.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Waste Walker Charm of the Draconian Warlord
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
1313.1 Crit Bonus
495 Resolve
469.6 Crit Chance
40321.4 Potency
69.1 Mitigation Increase
Infused Stats:
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Pack Mentality
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
126
Pack Mentality 1/1
Pack Mentality
Effects:
Pack Mentality
Applies Pack Mentality when Activated. Lasts for 30.0 seconds.
• Suspends the passive effect for 30 seconds
• Reduces all damage done to group members (AE) by up to 3,044,457.5.
• Increases All Attributes of group members (AE) by 15.2%.
• Increases Crit Bonus Overcap of group members (AE) by 291.7.
• Increases all damage done to caster by up to 4,566,686.
• Decreases All Attributes of caster by 25.3%.
• Increases Crit Bonus Overcap of caster by 583.3.
• Cannot be modified except by direct means
• The casting time of Pack Mentality is 0.8 seconds and the reuse time of the spell is 1 minute
Item Set Details:
(1) Applies Pack Mentality: Passive.
• Cannot be modified except by direct means
• Increases All Attributes of caster by 11.4%.
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• On a hostile ability cast this spell has a 25% chance to cast Arcane Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases arcane damage done to target by 3%.
• Inflicts 2,214 magic damage on target instantly and every second.
• Inflicts an additional 76 magic damage on target every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Wasteful Lockbox Longbow of Fortitude
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
544.3 Crit Chance
43882.7 Potency
367.8 Max Health
465 Resolve
1,522 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
13143 - 19,714
(4107.1 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Evasion
TREASURED, Evasion
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
126
Effects:
Evasive Moves
When Equipped:
• On avoiding an attack this spell has a 50% chance to cast Evasive Moves on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 364.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Increases Block Chance of caster by 45.5%.
• Caster will Dodge 3.8% of incoming attacks.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Waste Walker Signet of the Dragon Hawk
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
679.3 Weapon Damage
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Force Projection
Adds the following to an item:
3229.3 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
130
NO-VALUE NO-TRADE
Hua Collector's Star Shard
This spiritstone will automatically level when you zone.
LEGENDARY
PRESTIGE
Adds the following to an item:
1,194 Stamina
1,977 Primary Attributes
13.9 Ability Doublecast
955 Potency
39.6 Max Health
257 Crit Bonus
17.6 Fervor
19 Overcap Fervor
574,596 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
125
Spirit Stone Stats:
+1,977 agi +1,194 sta
+13.9% Ability Doublecast +955% Potency +257% Crit Bonus +39.6% Max Health +17.6% Fervor +18.6% Fervor Overcap +574,596 Ability Modifier
The legend of the vampire can be traced to approximately 125 AD, where an Upir, a creature with vampiric qualities, acurred in Greek mythology. The word Upir is found for the first time in written form in 1047 in a letter to the Russian Prince Vladimir Yaroslavovich. The auther of the letter, a priest, writes his name as Upir Likhyi, which roughly translates into 'Wicked Vampire' or 'Foul Vampire'. Upir later became vampire, and some of the early legends came from the far east. Much has been lost over tim
This character has 5,171,033,462 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 206,842,461 health per tick while out-of-combat.
This character has a Maximum Power pool of 83,516,995. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,341,915 power per tick while out-of-combat.
This character runs 163% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,048,294 whatsits.
This character resists Noxious damage in the amount of 2,048,294 whatsits.
This character resists Arcane damage in the amount of 2,047,904 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4396.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 100,615,088, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 64.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 64.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 39.533% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.