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Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 50.7.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Blackened Alloy Chain Hauberk
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.6 Haste
95 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
355
Level
80
Defiler, Dirge, Mystic, Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Flowing Cloak of Law
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Cloak
Level
77
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Snake-Eye's Raptor Claw Earplug
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Ear
Level
75
Effects:
Overflow
When Equipped:
• On a hostile ability cast this spell has a 18% chance to cast Overflow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 206.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Stringent Hoop
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
92 Ability Mod
Infused Stats:
Slots
Ear
Level
79
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Boots of Somber Promises
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
271
Level
79
All Fighters, All Priests, All Scouts
Effects:
Lesser Runic Absorption
When Equipped:
• On a healing spell cast this spell may cast Lesser Runic Absorption on target of spell cast. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Wards caster against 300 points of all damage
• Cannot be modified except by direct means
• Must not be in an Expansion: Destiny of Velious zone
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Wristguards of Cabalistic Sacrifice
FABLED
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
360
Level
77
Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Handguards of Cabalistic Sacrifice
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
5.4 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
360
Level
77
Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Prophet's Coif of Awakening
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
3.2 Reuse Speed
167 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
355
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Razorfang Ring of Bite
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Steelbark Wristwrap
TREASURED
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
77
Effects:
Lesser Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 2.8 times per minute.
• Heals group members (AE) for 221.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE
Leggings of Cabalistic Sacrifice
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
92 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
346
Level
77
Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Roekillik Hide Choker
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Mace of the Imprisoned
FABLED
45 Stamina
45 Primary Attributes
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5 Max Health
Infused Stats:
Hammer
One-Handed Crushing
Damage
66 - 372
(109.44 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Deliverance
When Equipped:
• On a healing spell cast this spell may cast Elusive Celerity on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Reduces reuse time of healing spells by 10 percent.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Chronicles of Riliss
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
78
Effects:
Magical Aptitude II
When Equipped:
• Reduces power cost of all spells by 2 percent.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Horrific Signet
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
79
Effects:
Manawell
When Equipped:
• On a healing spell cast this spell may cast Manawell on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 169.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Sapient Scholar
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
2.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Big Boombottom Buckler
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
419
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Plainstrider's Ivy Etched Shoulder Pads
LEGENDARY
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
101 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
274
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Resplendent Sash
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Waist
Level
69
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
This character has 13,920 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 691 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,562. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 593 power per tick while out-of-combat.
This character runs 70% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,338 whatsits.
This character resists Noxious damage in the amount of 11,053 whatsits.
This character resists Arcane damage in the amount of 9,920 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1210.6153846154
This character has a 48% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 48% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 440, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 57% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.