December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Exceptional Harvesting Technique when Activated. Lasts for 10 days.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
ORNATE ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Mage's Sundered Robes
LEGENDARY
57 Primary Attributes
57 Stamina
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
171
Level
82
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Rilissian Stimulant Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STR of target by 13.2. Increases Power Regen of target by 120.0.
Force Hoop
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
7 Strikethrough
0.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Zaz'I'zaz Dangling Charm
LEGENDARY
42 Primary Attributes
525 Resistances
2 Crit Chance
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White
LORE NO-TRADE
Sandals of Summoning Earth
TREASURED
58 Stamina
58 Primary Attributes
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
3.3 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
151
Level
80
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Rilissian Lichenclover Crisps
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 13.2. Increases Health Regen of target by 190.0.
Battlement Battalion 623 Wristguards
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
160
Level
76
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Gloves of Summoning Earth
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
3.3 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
149
Level
79
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Fuchsia Finery
After defeating a legendary hero with her necromantic magic, Drusella is said to have ripped this helm from his spirit, and tainted its color to her own liking.
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
168
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Ruby Ring of Elemental Focus
LEGENDARY
58 Stamina
58 Primary Attributes
984 Resistances
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
Infused Stats:
Slots
Finger
Level
82
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Tormented Bracelet of Doom
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
75
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Gwalnax Brigade Battlecaster's Slacks
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
172
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Grandpa Krill's Good Luck Charm
LEGENDARY
40 Stamina
44 Primary Attributes
5 Harvesting Skills
1 Crit Chance
Infused Stats:
Slots
Neck
Level
76
Adornment Slots:
White, Green
LORE NO-TRADE
Staff of the Impaler
FABLED
90 Stamina
90 Primary Attributes
4 Casting Speed
4.6 Crit Chance
7.2 Potency
10 Max Health
1.6 Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
86 - 488
(143.64 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Acute Scorpikis Poison
When Equipped:
• On a hostile spell hit this spell may cast Acute Necrosis on target of spell. Triggers about 1.6 times per minute.
• Inflicts 996 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, White
LORE NO-TRADE
Brellium Tablet
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
7.7 Max Health
179 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
82
Effects:
Runic Absorption II
When Equipped:
• On a healing spell cast this spell may cast Runic Absorption on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 1,000 points of all damage
• This effect stacks with the Runic Deflection line.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ring of the Flowing Mind
LEGENDARY
58 Stamina
58 Primary Attributes
410 Resistances
13.1 DPS
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
Infused Stats:
Slots
Finger
Level
82
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Moonfield Bracelet of Elements
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
3.3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
85
Adornment Slots:
White, Turquoise
NO-TRADE
Tranquil Gabardine Shawl
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
8.1 Haste
179 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
172
Level
82
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sash of Secrets
FABLED
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Waist
Level
79
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
This character has 9,146 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 556 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,811. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 480 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,498 whatsits.
This character resists Noxious damage in the amount of 3,163 whatsits.
This character resists Arcane damage in the amount of 4,828 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 75% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 394, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.71% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.