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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,050,194 instantly and every 2 seconds thereafter
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Recharged Travel Lamp
LEGENDARY
368 Primary Attributes
708 Stamina
30 Crit Bonus
1 Resolve
8.5 Casting Speed
41.3 Crit Chance
31.6 Potency
17.2 Haste
1,527 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Elemental Focus III
Applies Elemental Focus III when Activated. Lasts for 8.0 seconds.
• Grants 480 potency to all elemental abilities.
• Removes 200 potency from arcane and noxious damage abilities.
• Cannot be modified except by direct means
• The reuse time of Elemental Focus III is 2 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
Intrusive Tanned Chestplate
LEGENDARY
550 Primary Attributes
1,962 Stamina
54.6 Crit Bonus
55.3 Potency
18.5 Max Health
1 Resolve
202.1 Haste
101 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
717
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Miners Cloak
LEGENDARY
368 Primary Attributes
708 Stamina
415 Combat Skills
20.2 Crit Bonus
1 Resolve
0.8 Ability Doublecast
8.5 Casting Speed
57.1 Crit Chance
31.6 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Strong Midnight Black
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Bloodsoaked Stud
LEGENDARY
368 Primary Attributes
708 Stamina
28,885 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
22.4 Potency
14.4 Reuse Speed
763 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Prismatic Reaction
When Equipped:
• On a spell cast this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
• When a combat art is used this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE INFUSABLE
Fortified Hoop of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Indomitable IX
Applies Indomitable IX when Activated. Lasts for 12.0 seconds.
• Applies Peerless Defense on termination. Lasts for 30.0 seconds.
• Wards caster against 5,000 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the caster's physical mitigation over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Indomitable IX is 10 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Conduit Boots of Flowing Power
LEGENDARY
531 Primary Attributes
1,659 Stamina
2,430 Power
12,150 Health
115.5 Crit Bonus
127.5 Potency
10.9 Mitigation Increase
7 Resolve
15.1 Max Health
3,470 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Giant Seasoned Fruit Basket
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing damaging spell amount by 1.5%.
Glorified Bracers of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
3.8 Reuse Speed
Infused Stats:
Leather Armor (Forearms)
Mitigation
409
Level
90
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White, Turquoise, Yellow
Frosted Adornment of Swift Casting
TREASURED
Adds the following to an item:
2.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
85
NO-VALUE NO-TRADE
Luminous Lumbering Gloves
LEGENDARY
509 Primary Attributes
1,592 Stamina
1,968 Power
9,840 Health
110.8 Crit Bonus
122.4 Potency
10.3 Mitigation Increase
5 Resolve
83.3 Haste
14.4 Max Health
Infused Stats:
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Transcendent Combine Leafblighter Helm
LEGENDARY
170 Primary Attributes
170 Stamina
9.9 Crit Bonus
24.4 DPS
14.7 Casting Speed
9.9 Potency
6 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
372
Level
93
Channeler, Fury, Warden
Adornment Slots:
White, Yellow, White
NO-TRADE
Ring of Remembering
LEGENDARY
368 Primary Attributes
708 Stamina
28,885 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
13.2 DPS
22.4 Potency
34.4 Haste
1,527 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Firm Stance
When Equipped:
• Increases the wearer's Crit Bonus by 48%-120%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Bracelet of the Diviner's Energy
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
229.4 Potency
16.8 Flurry
14.4 Reuse Speed
10,051 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Shipswain Leather Pants
LEGENDARY
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
71.8 DPS
12.8 AE Auto
9.1 Weapon Damage
Infused Stats:
Leather Armor (Legs)
Mitigation
639
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Ghostpaw's Fated Talisman
LEGENDARY
137 Stamina
137 Primary Attributes
23 Combat Skills
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
20.3 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
All Priests
Effects:
Silver Thread
When Equipped:
• On a healing spell cast this spell may cast Silver Thread on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases Reuse Speed of caster by 7.0%.
• Increases Casting Speed of caster by 7.0%.
• Increases Ability Mod of caster by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Silver Thread on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases Reuse Speed of caster by 7.0%.
• Increases Casting Speed of caster by 7.0%.
• Increases Ability Mod of caster by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +110 Ability Modifier
Progress to Next Level:
41
18.26%
NO-VALUE
Enlightened Journey Sword
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
51.5 DPS
172.2 Crit Chance
51.1 Potency
14 Mitigation Increase
13.1 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
212 - 635
(211.74 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,495 heat damage on target.
• Inflicts 3,495 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Aphotic Etched Wand
LEGENDARY
476 Primary Attributes
1,089 Stamina
27.8 Crit Bonus
1 Resolve
167.6 Crit Chance
32 Potency
28.4 Haste
15 Casting Speed
2,285 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Miniaturized Temporal Decompiler
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Crisscross Vein Buckler
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
18.4 Casting Speed
172.2 Crit Chance
51.1 Potency
29.1 Haste
3,704 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,318
Level
100
All Priests, All Scouts
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 2.6%.
• Inflicts 1,689 magic damage on target instantly and every second.
• Inflicts an additional 44 magic damage on target every tick.
This character has 982,428 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 39,630 health per tick while out-of-combat.
This character has a Maximum Power pool of 98,942. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,122 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 130,511 whatsits.
This character resists Noxious damage in the amount of 128,086 whatsits.
This character resists Arcane damage in the amount of 128,086 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 881.94444444444
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 665% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 56,766, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 57.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
20.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.464 seconds, a 14.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
301 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 20.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 30.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.