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Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 31.5.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine ruin imbued linen hex doll
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Slots
Charm
Level
42
Effects:
Hex of Ruin
Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 491.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine waxed leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
10
Imbued Dragon's Breath Vest
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
140
Level
62
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 68 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Yha-lei Elder's Drape
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Infused Stats:
Slots
Cloak
Level
69
Effects:
Lesser Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 2.8 times per minute.
• Heals group members (AE) for 175.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE
Artichoke Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
60
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases Power Regen of target by 90.0.
Earring of the Painsmith
TREASURED
37 Primary Attributes
37 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Infused Stats:
Slots
Ear
Level
70
Effects:
Lesser Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.0 times per minute.
• Heals caster for 156.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Hoop of Flames
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE NO-TRADE
Tranquil Dragon's Breath Slippers
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
130
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Marr Cherry Cheesecake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases INT of target by 20.8. Increases Health Regen of target by 221.3.
Tranquil Dragon's Breath Cuffs
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Forearms)
Mitigation
130
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tranquil Dragon's Breath Mitts
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
130
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tranquil Dragon's Breath Cap
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
130
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Band of Detection
FABLED
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Finger
Level
40
Effects:
See Invisible
When Equipped:
• Grants See Invisibility to caster.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Bracelet of the Teren Devout
TREASURED
30 Primary Attributes
30 Stamina
448 Resistances
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Infused Stats:
Slots
Wrist
Level
69
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Imbued Dragon's Breath Pantaloons
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
140
Level
62
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 147 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bellywhumper Necklace of Assurity
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.9 Multi Attack
Infused Stats:
Slots
Neck
Level
66
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Staff of the Flapping Wing
LEGENDARY
64 Primary Attributes
64 Stamina
24 Combat Skills
0.6 Crit Bonus
2.4 Crit Chance
3.4 Potency
68 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
169 - 508
(84.73 Rating)
Delay
8.0 seconds
Level
70
All Fighters, All Mages, All Priests, Beastlord
Effects:
Flapping Wing
When Equipped:
• On a combat hit this spell may cast Flapping Wing on target of attack. Triggers about 1.8 times per minute.
• Throws target back
• Inflicts 207 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
LORE ATTUNEABLE
Invoker's Wand of Evil Energy
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
2.4 Casting Speed
14.6 Multi Attack
167 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
103 - 584
(85.86 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
73
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Sleek Silver Ring
TREASURED
30 Primary Attributes
30 Stamina
448 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Slots
Finger
Level
69
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Bracelet of the Preserver
TREASURED
24 Primary Attributes
24 Stamina
168 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Infused Stats:
Slots
Wrist
Level
56
Adornment Slots:
White
NO-TRADE
Tranquil Dragon's Breath Shawl
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
130
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Broken Toe Belt of Blasting
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Waist
Level
68
Effects:
Lesser Fallout
When Equipped:
• On a spell cast this spell may cast Fallout on caster. Lasts for 12.0 seconds. Triggers about 1.6 times per minute.
• Decreases DPS of targets in Area of Effect by 10.0.
This character has 8,010 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 499 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,862. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 453 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,783 whatsits.
This character resists Noxious damage in the amount of 4,450 whatsits.
This character resists Arcane damage in the amount of 3,823 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 10% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.