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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Chestpiece of the Herd Defender
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
421
Level
86
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Cloak of Depression
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
12.2 Haste
Infused Stats:
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Sweet Palmfruit Shake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 15.4. Increases Power Regen of target by 135.0.
Fugivity Infused Spirit Shards
LEGENDARY
75 Primary Attributes
75 Stamina
473 Resistances
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Ear
Level
86
All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Romero's Earring of Decay
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Boots of the Sullonite Vexament
This item appears to be able to be broken down into rage filled ore.
LEGENDARY
86 Primary Attributes
86 Stamina
5.1 Crit Bonus
21.9 DPS
5.7 Crit Chance
8.6 Potency
6 Flurry
Infused Stats:
Chain Armor (Feet)
Mitigation
408
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Octopus Steak with Seahorse Gravy
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Chainmail Gussets of the Shadestalker
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.6 Flurry
12.2 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
395
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Cuffs of Malevolence
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
429
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Viator Stalker's Scale Helm
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
12.2 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
408
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Spiked Band of Prelude
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
13.8 Haste
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stonebrunt Stalker's Manacle
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
1.5 AE Auto
3.4 Crit Chance
5.8 Potency
7.9 Haste
Infused Stats:
Slots
Wrist
Level
88
Adornment Slots:
White, Turquoise
NO-TRADE
Chausses of Subversion
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
460
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Boom Charm Necklace
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
10.7 Haste
238 Ability Mod
Infused Stats:
Slots
Neck
Level
86
All Scouts
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Dagger of Withering Hopes
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
15.7 Haste
Infused Stats:
Spear
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Hurried Strikes II
When Equipped:
• Increases Haste of caster by 11.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Unnaturally Tense Shortbow
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
12.4 Riposte Damage
238 Ability Mod
Infused Stats:
Bow
Ranged
Damage
185 - 1,051
(137.36 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
86
All Scouts, Channeler
Adornment Slots:
White, Turquoise
NO-TRADE
Tainted Band of Bending
LEGENDARY
75 Primary Attributes
75 Stamina
468 Resistances
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wristlet of Waning Hopes
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
6.3 Flurry
14.1 Haste
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Zorglim's Blade
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
14.5 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
79 - 448
(131.73 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
This character has 98,506 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,181 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,271. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,619 power per tick while out-of-combat.
This character runs 71% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,540 whatsits.
This character resists Noxious damage in the amount of 19,810 whatsits.
This character resists Arcane damage in the amount of 21,340 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 38.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 644, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 24.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
113 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 21.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.