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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Glorified Tunic of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
90
Level
20
Channeler, Fury, Warden
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
flask of water
A flask of water from the nearest river.
Infused Stats:
Slots
Drink
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 6.0.
NO-VALUE
Priest's Earring
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Ear
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
Priest's Bauble
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Ear
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
Pure Preserver's Leather Boots
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
68
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
ration
A set of dry bread, enough to satisfy hunger but not taste.
Infused Stats:
Slots
Food
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
NO-VALUE
Glorified Bracers of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
84
Level
20
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Windcaller's Gloves
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Leather Armor (Hands)
Mitigation
3
Level
1
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
Woven Cuirboilli Skullcap
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Imbued Woven Cuirboilli Pants
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
81
Level
22
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 43 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Blessed Steel Battle Hammer
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Hammer
One-Handed Crushing
Damage
10 - 55
(16.25 Rating)
Delay
4.0 seconds
Level
22
All Fighters, All Mages, All Priests
Effects:
Sparkling Blessing
When Equipped:
• On a spell cast this spell may cast Sparkling Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 20
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Toxic Bow of the Umbral
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Bow
Ranged
Damage
31 - 174
(22.7 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
20
All Scouts, Channeler
Effects:
Vital Exposure II
When Equipped:
• On a critical spell hit this spell may cast Vital Exposure II on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Vital Exposure II on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on target every tick.
• Decreases the target's physical mitigation over time.