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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Watchman's Spidersilk Tunic
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
184
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Luminous Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
11 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
48
NO-VALUE
Shattered Lands Stalker's Shroud
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White
NO-TRADE
flask of filtered water
A flask of tasty filtered water.
Infused Stats:
Slots
Drink
Level
40
Satiation
Average
Duration
15 minutes
Effects:
Increases Power Regen of target by 22.8. This effect suspends during combat
NO-VALUE
Earstud of Growing Vines
LEGENDARY
19 Primary Attributes
19 Stamina
225 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Block Chance
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Steelcore Earrings
TREASURED
25 Primary Attributes
25 Stamina
159 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Ear
Level
53
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Watchman's Spidersilk Boots
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
2.5 DPS
0.3 Crit Chance
0.5 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
171
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Luminous Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
11 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
48
NO-VALUE
peach bread
Fresh bread, infused with small chunks of peaches.
Infused Stats:
Slots
Food
Level
50
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 41.0. This effect suspends during combat
NO-VALUE
Valiant Thief's Vambraces
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Thief's Blood-Dyed Chain Gloves
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Glimmering Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
66 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
40
NO-VALUE
Metalheart Cap
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
136
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
Pulsing Gem of Prowess
TREASURED
Adds the following to an item:
4 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Crest of Fleeting Magic
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Coldfist Leggings
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Chain Armor (Legs)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ever Frozen Stalker's Medallion
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Neck
Level
40
Adornment Slots:
White, Green
NO-TRADE
Blade Dancer's Guard
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
43 - 246
(48.23 Rating)
Delay
6.0 seconds
Level
55
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Glimmering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Ringlet of the Last Dance
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Flame-Kissed Shadowed Circlet
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
NO-TRADE
Frigidbeard's Falchion
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
38 - 217
(42.48 Rating)
Delay
6.0 seconds
Level
50
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Glimmering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Valiant Thief's Chain Spaulders
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 6,948 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 331 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,223. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 244 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 340 whatsits.
This character resists Noxious damage in the amount of 373 whatsits.
This character resists Arcane damage in the amount of 360 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 15% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 278, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 7.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.